Todd went on vacation and kinda got stabbed upon returning home, a listener shares some less-than-constructive criticism, and we go in depth on smart planning during game design as well as the dangers of getting too weird with it.
In this mid-week edition of the GameDev Breakdown podcast, we examine a chaotic update to the SNES Classic Edition story, Xbox One X goes live with pre-orders of its own, and a AAA game industry veteran promotes his new book and praises crunch time in the game industry.
A version of this article was also submitted to the go-to game industry shop talk site, Gamasutra. If you’re not familiar with the tradition of postmortem write-ups in the game industry, it’s not a negative term. It’s the practice of writing about the design, development, and the launch of a game, including reflection on what
You may have noticed I work casually on semi-regular gaming videos with friends that I post around here and at the OHC subdomain. How do I have time for that? I definitely don’t. Gaming is an important hobby, it’s led me directly to anything I’ve been successful at, and I take it seriously. Still, I
Update: Huge thanks to Adam for sharing this post on Twitter! Those of you who know me personally know I’ve been a big fan of Adam Carolla (and his broadcast buddy Dr. Drew) since the early Loveline days when I’d tune in on the hour drive back from tech school or work every night. So when my
itch.io has launched Refinery, a toolset it promises will allow indie studios to conduct early game releases with the flexibility to set their own terms. If this sounds like a shot at Steam Early Access, that probably isn’t a coincidence. “Early access ‘programs’ have long been an issue for developers looking to get feedback and
Philip Devine (@ArkisVir) Founder, Riveted Games Project: Falling Stars: War of Empires After discovering game development in college, Philip Devine wanted to give other content creators a head start on the unique career opportunities available in gaming. He set out to create a club for programmers, musicians, and artists, that grew to about 25 members in
Iber Parodi Siri (@rmbsevl) Founder, Rombosaur Studios Project: Mission Massive Migration Mission Massive Migration is a 2D retro action game created by Iber Parodi Siri under the banner of Rombosaur Studios. It was released to a quietly positive reception on the Google Play store in early January. Though the game is still listed in the 500 – 1,000 Installs
Update: You can submit your indie project for possible inclusion in this series! Here’s more info! Garry Hamer (@_LupusSolus) Founder, Lupus Solus Project: Push for Emor When I first encountered Garry Hamer he was eagerly showing around the alpha for his upcoming sci-fi shooter RPG Push for Emor. We had a lighthearted chat over Twitter–I