Super Fast Game Development Flowcharts in VS Code

Free, flexible flowchart scripting in your editor with no drawing required

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Tracking To-Dos in VS Code

Let’s talk about tracking tasks while you knock them out

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Implementing a Timer and Callback System in MonoGame

Build it, set it, and forget it

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A Case for MonoGame in 2023

Why the longstanding successor to Microsoft’s XNA framework won’t be for everyone but shouldn’t be counted out

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Red Panda Archaeology – Mechanics Week

On bringing magical new characters to life and making them get a job…

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When a major MMO game dev goes indie

Former RuneScape developer Chris Knowles discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with his upcoming indie game.

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LÖVR Framework – Implementing Mouse/Keyboard Input

Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes.

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LÖVR Framework – Shaders and Lighting Adventures

The LÖVR framework allows for pretty quick prototyping of 3D and VR interactive scenes through simple Lua coding, but compelling scenes require good lighting. It’s time to tackle shaders.

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Let’s Learn the LÖVR Framework – Part 1

The LÖVR framework promises lightweight beginner-friendly 3D and VR programming using Lua. Let’s experiment!

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John Romero’s Studio Is Hiring for All Positions for His Next FPS Game

Romero Games Ltd. has just put out the call for all disciplines and skill levels—emphasis on Unreal Engine 5 experience—to work on a new John Romero FPS for an unnamed major publisher. Here’s what we know.

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