I don’t always agree with my friend Max Krieger. We’ve been connected on Twitter for some time, maybe a couple of years now, but we initially had video games in common and probably not much else. There have been a couple of times I’ve chimed in on a conversation with him to present a differing
A Clasher’s poor attitude provides food for thought, leading to an in-depth exploration of Clash Royale‘s business model. Learn what players are spending, what Supercell is earning, and why it eventually may not be enough. This is the GameDev Breakdown podcast!
A player with a criminal history makes waves in the competitive fighting game community and a major game journalism site serves up a full week of focus on the prison system with a heaping side of politics.
I was talking shop with a close friend recently about OST composition (he’s an extraordinary musician, producer, and almost certainly one of my studio’s future composers) when he brought up a desire to compose a game soundtrack he would really enjoy listening to, even when he’s not playing the game. It’s a noble goal, and
A version of this article was also submitted to the go-to game industry shop talk site, Gamasutra. If you’re not familiar with the tradition of postmortem write-ups in the game industry, it’s not a negative term. It’s the practice of writing about the design, development, and the launch of a game, including reflection on what
If it isn’t obvious from the gap between this post and the last one, many things are happening! Letter Taps Is Out Now! My indie educational game, Letter Taps is available in the Google Play and iOS App Store now! This is the product of my last six months and I can’t tell you how good it
I first heard about the PixelPop Festival last year. It was of particular interest to me as I was making killer progress on The Path of Dissent (sadly unfinished for now) and I was thinking seriously about trying to demo it at the event. It was about that time that I had to accept that my recent