Category: Game Development

#GameDev Breakdown Podcast – Promoting Your Game

The #GameDev Breakdown podcast is back! In this episode, we share strategies and vital steps you need to take to promote your projects without looking and sounding like a jackwagon. Topics include what to have on your website, creating a press kit, writing a press release, how to approach paid advertisements, and social media practices…




#GameDev Breakdown Video Show – Gaming’s Darkest Hour

A bizarre swatting incident in Wichita leaves a totally uninvolved man dead, the World Health Organization includes a gaming addiction disorder in its draft for the International Compendium of Diseases, and we follow up on a recommendation from last week’s show….




Yep, Kingdom: New Lands Is Awesome

Last week, John strongly recommended Kingdom: New Lands on the #GameDev Breakdown podcast. That turned out to be accurate. …




#GameDev Breakdown podcast video show – Looty Christmas

In our inaugural holiday show: Apple admits they’re slowing down your phone, they also led the charge in requiring transparency in the loot box process. StoryBundle has great books for gamers and devs on Christmas break, Steam has probably already pried your wallet open for the Winter Sale, and we try our hand at designing…




Good Apple: Leading the Charge in Loot Box Transparency

If you saw our previous weekly podcast segment taking Apple to task for slowing down older phones, you’ll understand why we say it’s only fair to heap praise on them for their recent iOS developer policy updates, first heard through Polygon….




Looty Christmas

The guys convene for a very special Christmas cast to discuss very good and very bad developments from Apple, best entertainment deals for gamers and devs over the holiday break, and we try our hand at designing a couple of Christmas games on the fly. Happy holidays!…




Passion Projects

Todd went on vacation and kinda got stabbed upon returning home, a listener shares some less-than-constructive criticism, and we go in depth on smart planning during game design as well as the dangers of getting too weird with it….




Alarmism and Governing Game Development

A US state representative targets game publishers and developers, Todd and John take a look at the possible outcomes of government intervention in monetization strategies for games, and we try to make sense of the source of all political gaming strife: Twitter….




Truck Driving and Starting Indie Development

We take to the open road in our big rigs or…whatever, discussing a new development in our game industry microtransaction story, then we go through tips for anyone looking to get into indie game development….




Gone Fishin’

Cast your cares away and join us on a wilderness getaway in the form of a show recorded inside a massively multiplayer online first-person fishing game. Yes, really. …