Category: Game Development

Max Krieger’s Train Takes Dialogue Somewhere New

I don’t always agree with my friend Max Krieger. We’ve been connected on Twitter for some time, maybe a couple of years now, but we initially had video games in common and probably not much else. There have been a couple of times I’ve chimed in on a conversation with him to present a differing…




Cash and Clash Royale

A Clasher’s poor attitude provides food for thought, leading to an in-depth exploration of Clash Royale‘s business model. Learn what players are spending, what Supercell is earning, and why it eventually may not be enough. This is the GameDev Breakdown podcast!…




Crime Doesn’t Play

A player with a criminal history makes waves in the competitive fighting game community and a major game journalism site serves up a full week of focus on the prison system with a heaping side of politics….




Booyah Grandma

Oh snap, the site has a podcast now! GameDev Breakdown shares the same focus as the site: all things game industry and game development….




The Legend of Extreme Paintbrawl’s Mysterious Soundtrack

I was talking shop with a close friend recently about OST composition (he’s an extraordinary musician, producer, and almost certainly one of my studio’s future composers) when he brought up a desire to compose a game soundtrack he would really enjoy listening to, even when he’s not playing the game. It’s a noble goal, and…




Letter Taps – The Official Postmortem

A version of this article was also submitted to the go-to game industry shop talk site, Gamasutra. If you’re not familiar with the tradition of postmortem write-ups in the game industry, it’s not a negative term. It’s the practice of writing about the design, development, and the launch of a game, including reflection on what…




My Indie Educational Game Is Out!

If it isn’t obvious from the gap between this post and the last one, many things are happening! Letter Taps Is Out Now! My indie educational game, Letter Taps is available in the Google Play and iOS App Store now! This is the product of my last six months and I can’t tell you how good it…




A Weekend at the St. Louis PixelPop Festival

I first heard about the PixelPop Festival last year. It was of particular interest to me as I was making killer progress on The Path of Dissent (sadly unfinished for now) and I was thinking seriously about trying to demo it at the event. It was about that time that I had to accept that my recent…




Pokemon Go: WTF Roundup

Since its release in the middle of last week, Pokemon Go has pretty well set the world on fire. A crappy launch in the summer heat plagued by server issues hasn’t kept players from taking to the streets and…tapping on pictures of Pokemon and whatever the hell. The game has been so unexpectedly popular, Nintendo shares were up…




Hands-On GameDev: Five-Minute Textures

If you happen to follow me on Twitter, you may have caught me sprucing up my “developer art” during a coding break, thrilled with myself for very quickly improving the backdrop of my card game prototype. If not, here was the tweet: I combined a couple of incredibly lame tricks to get this background and I could…