A Clasher’s poor attitude provides food for thought, leading to an in-depth exploration of Clash Royale‘s business model. Learn what players are spending, what Supercell is earning, and why it eventually may not be enough. This is the GameDev Breakdown podcast!
A road show from Irvine California! I traveled to the sacred ground that gave us Fallout: New Vegas, South Park: The Stick of Truth, and the awesome new Pillars of Eternity series. Hear about my tour, lunch with the team, and also how my USB microphone scared the TSA and got me briefly detained.
A player with a criminal history makes waves in the competitive fighting game community and a major game journalism site serves up a full week of focus on the prison system with a heaping side of politics.
A version of this article was also submitted to the go-to game industry shop talk site, Gamasutra. If you’re not familiar with the tradition of postmortem write-ups in the game industry, it’s not a negative term. It’s the practice of writing about the design, development, and the launch of a game, including reflection on what
If it isn’t obvious from the gap between this post and the last one, many things are happening! Letter Taps Is Out Now! My indie educational game, Letter Taps is available in the Google Play and iOS App Store now! This is the product of my last six months and I can’t tell you how good it
I first heard about the PixelPop Festival last year. It was of particular interest to me as I was making killer progress on The Path of Dissent (sadly unfinished for now) and I was thinking seriously about trying to demo it at the event. It was about that time that I had to accept that my recent