I’ve been a busy writer (and even a fairly busy editor). Busyness is no excuse for not posting a weekly roundup so here it is: last week’s content both here and around the web. Plenty more great stuff on the way! UFC/EA’s Fight for the Cover – This story was great fun to cover. Never before have
The year is 2034 and you have been tasked with building a successor to the International Space Station. In its debut game Stable Orbit, one-man studio Codalyn will send players into space on a mission of building, earning, and survival. The simulation will not only include the development of a station but will also require management of contracts,
It’s been a busy week! My first Nerd Stash game review just went live and I got to cover a couple of cool news items. More great stuff is coming in the next couple of weeks! (Review) Divinity: Original Sin Enhanced Edition – This game was the real deal! The Divinity series has been popular with PC gamers for
While working on a news story noting the 10th launch anniversary of the Xbox 360 recently, I came across a story I could hardly believe. Wikipedia suggested that the 360’s core processor was only a “slightly modified” version of the Sony PlayStation 3’s Cell Processor technology, and that IBM engineers had to “hide” this from
I’m pleased to be a new regular contributor over at Nerd Stash! I’ll be covering news, reviews, opinions and more. I’ll also be putting in work on a number of new multimedia initiatives as they start to get off the ground. I talked to multiple outlets and really clicked with the team at Nerd Stash.
Over half a year ago, I left my full-time software development career of ten years to take care of my son and pursue indie game development. Since the closing of NightfallUnlimited.com, I hadn’t given much thought to what would be next in terms of my writing, podcasting, blogging, etc. Then a funny thing happened.
I’ve been in the Xbox One Preview Program for several months but, by now, most of us have finally seen the XB1 system overhaul and have had time to decide what they think. Industry writers are singing its praises and Microsoft execs are all but posing in front of Mission Accomplished banners; I’m over here shaking
As a developer myself, I’m often lured into trying to become a ninja in native iOS game development. I say “often” because there’s always something new to deal with: iPads, taller iPhone screens, SpriteKit, Swift, Metal, the list goes on.