Tag: Apple

#GameDev Breakdown podcast video show – Looty Christmas

In our inaugural holiday show: Apple admits they’re slowing down your phone, they also led the charge in requiring transparency in the loot box process. StoryBundle has great books for gamers and devs on Christmas break, Steam has probably already pried your wallet open for the Winter Sale, and we try our hand at designing…




Good Apple: Leading the Charge in Loot Box Transparency

If you saw our previous weekly podcast segment taking Apple to task for slowing down older phones, you’ll understand why we say it’s only fair to heap praise on them for their recent iOS developer policy updates, first heard through Polygon….




Is Apple Outrunning Its Native Game Developers?

As a developer myself, I’m often lured into trying to become a ninja in native iOS game development. I say “often” because there’s always something new to deal with: iPads, taller iPhone screens, SpriteKit, Swift, Metal, the list goes on….