Super Fast Game Development Flowcharts in VS Code

Free, flexible flowchart scripting in your editor with no drawing required

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The Backward-Compatible Morality of Intellivision

The Amico producers have just spent years warning you about other gaming platforms. There’s just one problem…

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If Hospitals Interviewed the Way Game Studios Do

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Alex Rushdy Didn’t Technically Choose a Career in Games, but He’s Having a Great One Anyway

The CEO and creative director behind Runbow and Dawn of the Monsters discusses the recent discomfort of running a Unity team, his Godzilla ’98 VHS collection, and more.

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Indie Publisher’s “send nudes” Gaffe Highlights an Issue for Studios and Content Creators

Indie publisher Flynn’s Arcade appears to be in full damage control mode after its PR contact wrote an email inviting press and influencers to—among other things—“send nudes” as a favor for Steam keys.

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Games For Change President, Susanna Pollack

Susanna Pollack calls in as Games For Change kicks off its 18th annual festival exploring the impact of games on education, healthcare, research, civics, and social issues.

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Retro Space Ball Developer Rik Oclon

3D Generalist Rik Oclon calls in to discuss his project Retro Space Ball, how he navigated a huge debacle with a major games publisher (and received no payment), and he gives us some great data about his player base as well as some insight into his marketing and community management research.

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Triple-A Veteran Luis Alonso

Luis Alonso of Recombobulator Games calls in to walk us through his experiences contributing to series like Need For Speed and Mass Effect–or if you prefer, Hannah Montana and VeggieTales–before going indie with his wife (accomplished writer Michelle Franklin) to realize a creative vision that’s stayed with him since childhood.

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The Virtual Book Tour Continues

Todd promotes–and in one case, absolutely does not promote–his new book, Inside Video Game Creation, in three more chats with industry podcast hosts at Moonlight Game Devs, What Else Do You Do?, and GamerHeads.

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Pitch Anything to Anyone

Welcome! If you’re new here, check out our free game dev newsletter!

I get a lot of pitches. I run several growing social media accounts, I host and produce GameDev Breakdown, and technically, I’m the editor-in-chief here at CodeWritePlay. Sure, I’m usually only editing for myself, but I assure you I’m a handful. It’s a useful mindset because from men’s health experts to annual film awards, people pitch me on what they have to offer each and every day.

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