itch.io has launched Refinery, a toolset it promises will allow indie studios to conduct early game releases with the flexibility to set their own terms. If this sounds like a shot at Steam Early Access, that probably isn’t a coincidence. “Early access ‘programs’ have long been an issue for developers looking to get feedback and
Philip Devine (@ArkisVir) Founder, Riveted Games Project: Falling Stars: War of Empires After discovering game development in college, Philip Devine wanted to give other content creators a head start on the unique career opportunities available in gaming. He set out to create a club for programmers, musicians, and artists, that grew to about 25 members in
Iber Parodi Siri (@rmbsevl) Founder, Rombosaur Studios Project: Mission Massive Migration Mission Massive Migration is a 2D retro action game created by Iber Parodi Siri under the banner of Rombosaur Studios. It was released to a quietly positive reception on the Google Play store in early January. Though the game is still listed in the 500 – 1,000 Installs
The Inside Indie Dev series has proven very popular with readers! You can check out the first installment on Garry Hamer’s upcoming game Push for Emor if you haven’t already. There is always room for more great indie projects to be written up, so if you have an exciting project to share please reach out!
Update: You can submit your indie project for possible inclusion in this series! Here’s more info! Garry Hamer (@_LupusSolus) Founder, Lupus Solus Project: Push for Emor When I first encountered Garry Hamer he was eagerly showing around the alpha for his upcoming sci-fi shooter RPG Push for Emor. We had a lighthearted chat over Twitter–I
Update 1/15/16: Want your indie project to be considered for this series? Here’s more info! Update 1/13/16: The first installment of this series is up! Just a quick post to announce the Inside Indie Dev interview series! In these posts you’ll get a look at new and upcoming independent projects and interviews with the creative
2015 was an incredible year. My son was born, my wife has an amazing new job, and I walked away from a career ten years in the making to care for my son and pursue my passion. I finally had the chance to take a run at full-time game development. While last year was full of unforgettable