The Xbox Game Pass Rewards Problem: An Update

A tip from a community member reveals how to get human customer support, and the issue is escalated.

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Dad Weighs In: The Starfield Delay

You kids have it better than any kids in history, and you just can’t seem to be happy.

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Remembering Our Friend Abel Wang

To celebrate the life of community rockstar Abel Wang, we revisit our 2018 discussion with him at GDC joined by Microsoft cloud advocate Jessica Deen.

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Wrapping Up GDC with Microsoft Gaming Cloud GM, Kevin Gammill

Kevin Gammill of Microsoft Cloud Gaming Services joins us to close out GDC 2018. We discuss his contributions to the successful launch of the Xbox One X, the state and future of game development using cloud technology, and what game devs stand to gain from embracing cloud-based tech.

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Rogan Ferguson and Dmitry Lyalin of Microsoft Visual Studio Team Services

We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development’s interesting part in Microsoft’s direction for VSTS and its cloud development product family, the group’s focus on meeting devs where they are, and Mickey Mouse impressions for fun and profit.

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Microsoft Cloud Developer Advocates Jessica Deen and Abel Wang

Jessica Deen and Abel Wang stop by at #GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development.

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Edward Thomson and Kayla Ngan of Microsoft Visual Studio Team Services

We discuss leveraging some of Microsoft’s most powerful planning and development tools for game development with version control experts Edward Thomson and Kayla Ngan, live at #GDC18.

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PlayFab CEO, James Gwertzman

Our first #GDC18 guest is PlayFab’s co-founder and CEO, James Gwertzman. James joins us remotely to talk about his decades in the industry, the potential of PlayFab as a complete backend platform for live games, and its recent addition to the Microsoft family.

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Behold the Presale Crunchpocalypse

In this mid-week edition of the GameDev Breakdown podcast, we examine a chaotic update to the SNES Classic Edition story, Xbox One X goes live with pre-orders of its own, and a AAA game industry veteran promotes his new book and praises crunch time in the game industry.

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