#GameDev Breakdown podcast – Looty Christmas

In our inaugural holiday show: Apple admits they’re slowing down your phone, they also led the charge in requiring transparency in the loot box process. StoryBundle has great books for gamers and devs on Christmas break, Steam has probably already pried your wallet open for the Winter Sale, and we try our hand at designing some questionable Christmas games on the fly. 

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Absurd Christmas Game Design

Initially, we planned to make a Christmas game for the site. Nothing elaborate, we just wanted to put together something for friends and site visitors to toy with, so we could say happy holidays in our own special way. Turns out it was a lot easier to just say it into the mics during a podcast.

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Good Apple: Leading the Charge in Loot Box Transparency

If you saw our previous weekly podcast segment taking Apple to task for slowing down older phones, you’ll understand why we say it’s only fair to heap praise on them for their recent iOS developer policy updates, first heard through Polygon.

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Looty Christmas

The guys convene for a very special Christmas cast to discuss very good and very bad developments from Apple, best entertainment deals for gamers and devs over the holiday break, and we try our hand at designing a couple of Christmas games on the fly. Happy holidays!

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Passion Projects

Todd went on vacation and kinda got stabbed upon returning home, a listener shares some less-than-constructive criticism, and we go in depth on smart planning during game design as well as the dangers of getting too weird with it.

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