Time to talk gaming news in another #GameDev Breakdown podcast!
Amazon is having a digital game blowout!
Game Development, Tech, Humor
Time to talk gaming news in another #GameDev Breakdown podcast!
Amazon is having a digital game blowout!
I don’t always agree with my friend Max Krieger. We’ve been connected on Twitter for some time, maybe a couple of years now, but we initially had video games in common and probably not much else. There have been a couple of times I’ve chimed in on a conversation with him to present a differing personal view, but in many situations we just look at things in different ways which don’t affect one of us or the other in a real enough way to cause issues. I respected his passion about the world around him and considered us different, friendly people.
A Clasher’s poor attitude provides food for thought, leading to an in-depth exploration of Clash Royale‘s business model. Learn what players are spending, what Supercell is earning, and why it eventually may not be enough. This is the GameDev Breakdown podcast!
A road show from Irvine California! I traveled to the sacred ground that gave us Fallout: New Vegas, South Park: The Stick of Truth, and the awesome new Pillars of Eternity series. Hear about my tour, lunch with the team, and also how my USB microphone scared the TSA and got me briefly detained.
I was talking shop with a close friend recently about OST composition (he’s an extraordinary musician, producer, and almost certainly one of my studio’s future composers) when he brought up a desire to compose a game soundtrack he would really enjoy listening to, even when he’s not playing the game. It’s a noble goal, and in fact, it immediately made me think of Extreme Paintbrawl (Head Games/Creative Carnage, 1998): a game most agree is greatly inferior to its own music.
After a brief trial period and confirmation that I won’t be too easily fired, I’m happy to share my new podcast, Next-Gen Nerds! This show is the product of me and two close friends having kids, being nerds, and spending an hour a week together, under the tutelage of our friends at Lineup Media. The early feedback has … Read more
A version of this article was also submitted to the go-to game industry shop talk site, Gamasutra.
If you’re not familiar with the tradition of postmortem write-ups in the game industry, it’s not a negative term. It’s the practice of writing about the design, development, and the launch of a game, including reflection on what went right, and what lessons you learned along the way. What follows is the official postmortem for my educational indie game, Letter Taps.
If it isn’t obvious from the gap between this post and the last one, many things are happening! Letter Taps Is Out Now! My indie educational game, Letter Taps is available in the Google Play and iOS App Store now! This is the product of my last six months and I can’t tell you how good it … Read more
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