Code Game Development Podcast

Let’s Make a Nintendo Game

In continuing our console development basics series, we look at what it takes to develop an indie game for Nintendo’s latest game console, the Switch. If you like more options, we’ll look at a way you can make a limited Switch game with no permission from Nintendo whatsoever. Finally, we’ll take a look at the most manageable option for going old school with your own NES project.

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This show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to to try Appfigures for free. if you like it, use our special code GDB3030 to get 30% off for the next 3 months.

Community Events

Catch Todd’s Game Dev Camp 2020 presentation free via Facebook on Saturday, November 28th, 2020, 4 AM – 1 PM CST, 10 AM – 7 PM GMT. Watch the website/Facebook for speaker schedule.

Show Notes

  • Developing for Switch
    • Main call to action is to register. Registration is free, but you’ll sign an NDA right away before gaining access to the dashboard, tools, or forums. This does not include a game pitch, similar to the ID@Xbox program.

      Nintendo requires info about your planned project and your development background before approving a game.
    • Listed Nintendo consoles
  • Alternatives
    • Games within a game
    • NESMaker – $36 homebrew engine. Allows you to make games you can play on an NES emulator, make cartridges with your game, or even dive into 6502 Assembly

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By Todd Mitchell

Todd Mitchell is an independent game developer and freelance journalist. He is the founder of CodeWritePlay where he produces and hosts the GameDev Breakdown podcast. Follow him on Twitter @Mechatodzilla.

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