Thimbleweed Park Developer, Terrible Toybox, May Be Ramping Up Development

Are you a versatile art director seeking remote employment with a legendary team? That’s nice. Good luck! Everyone else rejoice, the Thimbleweed Park team rides again!

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AR/VR Audio Lead Describes Facebook’s Approach to Productizing Research

If you’re curious about Facebook’s approach to turning research into products and shipping new technology to billions of users, AR/VR audio lead, Varun Nair, gave a presentation today that may interest you.

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#ScreenshotSaturday Fun: LowRez vibes and close-up archers

It’s that time again! Designers and developers around the globe are putting out their fine photos and GIFs for our enjoyment. Jam projects are nearing completion, demos are up for download, and someone is finally working on more sweet, sweet pro wrestling action. Let’s dig in.

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Shammi Mohamed, formerly of Microsoft and Turn 10

If you’re into any technology from the earliest days of PC gaming to modern 3D engine development (with a dash of pilot certification in the middle), Shammi Mohamed is a great person to get to know.

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How Sumner Redstone Nearly Put The Suffering on the Big Screen

Media magnate Sumner Redstone has passed away at age 97, reports the New York Times. During the course of his life, Redstone built an entertainment empire that included ownership of the National Amusements theater chain, ViacomCBS (and its many networks), and CBS Television Distribution. Here’s how his entrepreneurial maneuvering nearly resulted in a cinematic take on survival horror game, The Suffering.

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Banks Boutté and Maxx Burman of KitBash3D

KitBash3D has developed a reputation for world-class 3D assets used by some of the biggest studio and artist names in TV, Film, and triple-A games. Today, the company announced efforts to reach the rest of the game development space.

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Kitbash3D Wants to Reach Unity and Unreal Devs, Starting With These Free Assets

KitBash3D specializes in high-end art assets suitable for TV, film, and triple-A games; a look at its website names Disney, Marvel, and Fox among its high-profile customers as well as top studios including Ubisoft, EA, and 2K. Today, the company announced steps toward reaching the rest of the game development community, including its “game engine ready” release, promising seamless compatibility with Unity and Unreal Engine.

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#ScreenshotSaturday Fun: Robots, Malls, and Bed-browsing

If you don’t know about #ScreenshotSaturday on Twitter (and elsewhere), it’s when game developers in every conceivable project phase grab a screenshot, record a video, or create a GIF of what they’re working on, so they can show it around and enjoy a few moments of recognition and valuable feedback as they gather the courage to face another week.

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GameDev Breakdown Podcast: Your Calls and Clips

We put out the call for topics, questions, and feedback on our new account at Swell, and you answered!

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Agile Game Development Author, Clinton Keith

In this episode of GameDev Breakdown, Clinton Keith calls in ahead of his GDC 2020 presentation on project management to discuss the crises facing game development, the strategies in his latest book, Agile Game Development: Build, Play, Repeat (2nd Edition), and how to recapture the fun in making games.

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