Inside #IndieDev – Brutal Grounds by AGOG Entertainment

When event organizers postponed GDC 2020 in San Francisco from March to (apparently) an August 4-6 makeup event, development teams all over the world suddenly found themselves scrambling to make up for missed professional networking time, lost opportunities with potential players, and in many circumstances, unrecoverable travel investments. As E3 and other events follow suit and business nearly everywhere grinds to a halt, the usual advantages of working in close geographic proximity to traditional industry hotspots have all but vanished. This was the topic of my discussion with Robert Hubert, the Los Angeles-based development director responsible for Brutal Grounds, an upcoming top-down competitive shooter from AGOG Entertainment.

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YouTuber CAMELOT331 Says These Are GameStop’s Internal Answers About the COVID-19 Pandemic

By now you’ve heard GameStop attempted to stay open nationwide throughout the COVID-19 pandemic, going as far as to provide store leaders with a memo to provide police if they attempt to enforce lockdowns ordered in many areas. While Ars Technica reports California stores are closing to comply with a state-wide “shelter in place” order, it’s clear GameStop’s corporate office will fight this tooth-and-nail, and it’s impossible to know how much damage is already done.

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All About PR Interviews

Since I started podcasting somewhere around 2013, I’ve spoken with a lot of people who passed on appearances simply because they didn’t think they could do a good appearance. I haven’t been doing this so long that I’ve forgotten having that feeling as well, so the last time I heard this concern I decided to do this primer on all aspects of PR interviews and appearances. If you are in charge of your own marketing efforts, this one is for you. If you’re one of the several people who have told me they’ve decided to forge ahead with a podcast of your own recently, consider this collected wisdom my podwarming gift to you–welcome to the neighborhood. I even finished up with a story I haven’t shared before about being the subject of a very tricky interview with a major news outlet.

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Rock, Paper, FIFA

A pro FIFA player loses a qualifier over a game of Rock, Paper, Scissors. EA’s response is…surprising…we discuss the takeaways for anyone developing a potential eSports game.

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GDC You Later

GDC 2020 is postponed as COVID-19 becomes a real concern in the US. Several organizations have stepped up to support indies impacted by the change. Here’s the scoop on what’s happening and how you can get involved.

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XR Developer, Aaron Clifford

Some devs have all the fun.

Aaron Clifford is the head AR/VR developer for KOVR, a new VR division of video production company, KO Group. He’s a FLASH game dev from back in the day–all of us cool kids were–and managed to leverage his experience into cool projects like the Dragon Age: Inquisition web-based party builder that launched along with the proper game.

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Quick UV Image Texturing in Blender

We took a hilarious turn for the ridiculous here and I could not be more pleased.

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Improving Animations with the Curve Editor

I do love it when a plan comes together.

To test out my newly optimized enemy model with Inverse Kinematics, I wanted to do a little animation test with a video or gif of some sort. You may remember this as the way Epic Games got in so much trouble with Fortnite.

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Better Living through Inverse Kinematics

Since we’re keeping it simple with the animated enemies in this project, I briefly thought I could achieve everything I wanted to do with simple bone rotation keyframes–this looked bad, took too much effort, and was just wrong.

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VRcade Shooter: Fixing My First Animation Problem

This post should be short and sweet. It’s about an issue that took up just enough time to talk about it.

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