Hollywood Publicist Dan Harary Calls In

Dan Harary, founder of the Asbury PR agency, calls in to discuss his new book, Flirting with Fame, his experiences working and networking with practically everyone in Hollywood, and his no-nonsense approach to generating buzz. Listen in for old-school know-how and insight into the mindset of a PR pro who’s seen it all. 

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Jordan Mauriello of MoreYellow

MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry’s next set of big changes. 

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End of an Era: The Last Aladdin’s Castle Arcade is No More

If you’re planning a stop in Quincy, Illinois in hopes of visiting the last Aladdin’s Castle arcade location, you may be about a month too late.

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GameDev Breakdown: Developer and Streamer Chris Gardner

The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we’re playing now and what games we’re looking forward to getting our hands on.

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My Q&A with GoldenEye X Project Lead, Donald “Wreck” York

As we (apparently) inch closer to a remaster of Rare’s 1997 Nintendo 64 classic, GoldenEye 007, I wanted to take an opportunity to contribute to the excitement. GoldenEye is easily one of my favorite games of all time, and my very first freelance piece in games journalism included excerpts from an interview with leaders from the GoldenEye X project–a campaign to port GoldenEye 007 to the superior Perfect Dark engine with locked content restored and other improvements in place–and our discussion didn’t get nearly enough room to breathe. Today, for the first time, I’m giving the full discussion (edited only for clarity and flow where helpful) a home online.

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Dad Weighs In: Yep, You Found a Troll

You’re the most online generation in history. Act like you’ve been here before.

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Great Game Design in the Wild: Tennis Drills

Good design entertains; great design teaches.

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Dad Weighs In: The Starfield Delay

You kids have it better than any kids in history, and you just can’t seem to be happy.

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Exclusive Interview: Humorist Andy Spain

Cash Grab author Andy Spain discusses his new book, his life in media production, work/life balance, and more.

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Alarmed Player Calls Tech Support About Credits Lasting Longer Than 4 Hours

“It was fun for a while, but I’m starting to get dizzy.”

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