The pod is back!
Like Luke Skywalker returning to the ruins of his family home, I re-emerge on the game development scene to find Unity freshly imploded, C# scripters squabbling over Godot, and John Riccitiello free to cause chaos elsewhere in the industry.
It’s good to be back!
- You probably know all you want to about the Unity runtime fee debacle at this point, but PocketGamer has done a fine round-up for you as well. https://www.pocketgamer.biz/news/82437/the-unity-runtime-fee-farago-the-whole-story-all-in-one-place/
- My thoughts on life with commercial engines as an indie and the finer points about moving to MonoGame if you really want control over your tech: https://codewriteplay.com/2023/10/22/a-case-for-monogame-in-2023/
- My dog:
And as always, feel free to send in thoughts, topics, and other feedback. Until next time!
Todd Mitchell is a US Midwest-based comedy writer and game developer with bylines at Weekly Humorist, Fanbyte, Slackjaw, End of the Bench Sports, and more. He’s the author of Inside Video Game Creation, the founder of CodeWritePlay, and host of the GameDev Breakdown podcast. Follow him on Twitter @Mechatodzilla.