My Q&A with GoldenEye X Project Lead, Donald “Wreck” York

As we (apparently) inch closer to a remaster of Rare’s 1997 Nintendo 64 classic, GoldenEye 007, I wanted to take an opportunity to contribute to the excitement. GoldenEye is easily one of my favorite games of all time, and my very first freelance piece in games journalism included excerpts from an interview with leaders from the GoldenEye X project–a campaign to port GoldenEye 007 to the superior Perfect Dark engine with locked content restored and other improvements in place–and our discussion didn’t get nearly enough room to breathe. Today, for the first time, I’m giving the full discussion (edited only for clarity and flow where helpful) a home online.

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Dad Weighs In: Yep, You Found a Troll

You’re the most online generation in history. Act like you’ve been here before.

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Great Game Design in the Wild: Tennis Drills

Good design entertains; great design teaches.

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Dad Weighs In: The Starfield Delay

You kids have it better than any kids in history, and you just can’t seem to be happy.

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Exclusive Interview: Humorist Andy Spain

Cash Grab author Andy Spain discusses his new book, his life in media production, work/life balance, and more.

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Alarmed Player Calls Tech Support About Credits Lasting Longer Than 4 Hours

“It was fun for a while, but I’m starting to get dizzy.”

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Uh-Oh: Nintendo Expansion Pack Subscribers Can Just Race as Bullet Bill Now

Breaking news from the satire desk.

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Oh, Were You Eating Your Lunch?

Don’t put down your sandwich, I just have a very simple request.

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As a Great Lover of Cults, Elon Musk’s Twitter Could Really Streamline My Life

By now, you probably know that Elon Musk has set out to take over the world’s microblogging platform of choice. Many so-called “experts” seem to think this takeover would be a total disaster, but I don’t think they’re considering how perfect that disaster would be for me, an unwavering proponent of megacults.

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Covid carelessness was inevitable at GDC

Like usual, the Covid-19 pandemic is a story of givers and takers.

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