Categories
Business Game Development Game Industry Games Humor Podcast Writing

Ray Marek of Apogee Comics

Comics writer Ray Marek joins the show to talk about his indie publishing group, Apogee Comics, discuss the impending doom of Toys ‘R’ Us, and since Halloween fast approaches and he’s the founder of The Horror Syndicate, we talk about great games for horror fans. We also welcome John Schiber back to the show!

Categories
Business Game Industry Games Podcast

Tales of Games Journalism

Some combination of Zoe Quinn, PewDiePie, and Cuphead have brought games journalism back to the forefront. Here’s the tale of how I found myself navigating game industry journalism as a freelancer at the worst time for it in history.

Categories
Business Game Development Game Industry Games Humor Podcast

Street Fighter II – Hyper Flammable Edition

Capcom is set to re-release one of the most influential video games of all time, not to mention an arcade cabinet that used to live in my house, but it wasn’t mine. Oh, and the new one might burn your house down. Here’s a look at Street Fighter II, past and present.

Categories
Business Code Design Game Development Game Industry Games Podcast Productivity

Behold the Presale Crunchpocalypse

In this mid-week edition of the GameDev Breakdown podcast, we examine a chaotic update to the SNES Classic Edition story, Xbox One X goes live with pre-orders of its own, and a AAA game industry veteran promotes his new book and praises crunch time in the game industry.

Categories
Business Game Development Game Industry Games Humor Podcast

Weekend News with John Schiber

It’s the weekend! A guest from the Next-Gen Nerds podcast stops by to talk gaming news, share ideas, and hear why Todd was nervous around animatronic robots way before it was cool. 

Categories
Business Game Industry Podcast

The Truth about Nintendo Shortages

The SNES Classic edition will suffer shortages. That’s not a guess.

Categories
Business Game Development Game Industry Games Podcast

News – August 12

Time to talk gaming news in another #GameDev Breakdown podcast!

Amazon is having a digital game blowout!

Categories
Business Game Development Game Industry Games Podcast

Cash and Clash Royale

A Clasher’s poor attitude provides food for thought, leading to an in-depth exploration of Clash Royale‘s business model. Learn what players are spending, what Supercell is earning, and why it eventually may not be enough. This is the GameDev Breakdown podcast!

Categories
Business Code Design Game Development Game Industry

Letter Taps – The Official Postmortem

A version of this article was also submitted to the go-to game industry shop talk site, Gamasutra.

If you’re not familiar with the tradition of postmortem write-ups in the game industry, it’s not a negative term. It’s the practice of writing about the design, development, and the launch of a game, including reflection on what went right, and what lessons you learned along the way. What follows is the official postmortem for my educational indie game, Letter Taps. 

Categories
Business Design Game Development Game Industry

My Indie Educational Game Is Out!

If it isn’t obvious from the gap between this post and the last one, many things are happening!

Letter Taps Is Out Now!

My indie educational game, Letter Taps is available in the Google Play and iOS App Store now! This is the product of my last six months and I can’t tell you how good it feels to have it up for download and receiving positive feedback. Beside some very kind reviews and personal messages, one endorsement in particular really made my day (and many days since).

Yes. That’s Mitchell Kriegman of Clarissa Explains It All and Bear in the Big Blue House fame, and too many other accomplishments to list here. I wrote last year about all the hilarious homebrew PC games Clarissa made on her show in the 90s and Mitchell liked it enough to share it around. When I reached out about what I’d been up to since, he couldn’t have been more gracious.

Seriously, go support everything Mitchell Kriegman does.

Kid Tested, Teacher Approved!

As part of launching an educational indie game and product line, I searched high and low for opportunities to gain insight and feedback on what I was doing. I knew my game helped teach my son to count and recite the alphabet quickly, but I wanted to go further in the play testing department.

Luckily for me, certain schools here in the Greater St. Louis region have unprecedented levels of commitment to getting kids interested in and excited about technology, and software development specifically.

I was blown away when the Francis Howell school district invited me to be a guest speaker for students and parents just as I was preparing to release the game. My wife got to join me and grabbed some great photos. We had a blast! Sure enough, kids and teachers alike expressed enthusiasm about Letter Taps as a learning tool. I was sure to set up the app for optional bulk licensing for registered educational organizations in both app stores.

Great thanks to all those involved in those phenomenal two days at the Francis Howell school district. I will not forget it!

Lending my voice at Gamasutra

Finally, I put together some thoughts about launching a studio, carrying out a game development project, and launching a product line revolving around young kids over at Gamasutra. The post falls squarely within the “shop talk” category but it’s the kind of stuff I love reading from other studio heads. I hope it’s of use–or at least some entertainment–to other newcomers working their way into the game. Please feel free to comment or even share it around if you find it useful!

More soon! CodeWritePlay is still designated as “home” for keeping up with my appearances and work around the web. Hoping to do some more development blogging in the very near future as things start hopping again.

Drop me a line and check out Letter Taps!