If Hospitals Interviewed the Way Game Studios Do

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An Evening at Sandbox VR

I was invited to suit up head-to-toe in the latest VR gear and blast zombies with friends. Here’s how it went.

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Alex Rushdy Didn’t Technically Choose a Career in Games, but He’s Having a Great One Anyway

The CEO and creative director behind Runbow and Dawn of the Monsters discusses the recent discomfort of running a Unity team, his Godzilla ’98 VHS collection, and more.

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Hi, Meta Employee! We’re Sorry a Stranger Took Over Your Desk. Have You Tried the Help Center?

Your desk should represent you, and in the unlikely event that a stranger takes it over, we at CodeWritePlay want to help.

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How James D’Amato Built a Thriving RPG Content Network on Improv, Inclusivity, and Accessibility

The One Shot Podcast Network co-founder discussed RPG play for audiences, tabletop content creation, adjusting to new baby life, and the latest installment in his Ultimate RPG Guide series.

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One Game Developer’s Quest for Autism Awareness and Acceptance

I sat down remotely with Thomas Kildren of Fletcher Studios to discuss his popular upcoming VR project, his challenges as a developer and stay-at-home parent, shifting opinions in the community, and more.

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Games Journalist Mat Bradley-Tschirgi Talks Surviving Freelance Work, Live Events, and More

Anyone working around video games should expect the unexpected. From book publisher estate planning issues to crypto startups, Mat Bradley-Tschirgi has just about seen it all.

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Hollywood Publicist Dan Harary Calls In

Dan Harary, founder of the Asbury PR agency, calls in to discuss his new book, Flirting with Fame, his experiences working and networking with practically everyone in Hollywood, and his no-nonsense approach to generating buzz. Listen in for old-school know-how and insight into the mindset of a PR pro who’s seen it all. 

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Jordan Mauriello of MoreYellow

MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry’s next set of big changes. 

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GameDev Breakdown: Developer and Streamer Chris Gardner

The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we’re playing now and what games we’re looking forward to getting our hands on.

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