Microsoft Cloud Developer Advocates Jessica Deen and Abel Wang

Jessica Deen and Abel Wang stop by at #GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development.

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Edward Thomson and Kayla Ngan of Microsoft Visual Studio Team Services

We discuss leveraging some of Microsoft’s most powerful planning and development tools for game development with version control experts Edward Thomson and Kayla Ngan, live at #GDC18.

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Next Games Co-Founder and CTO, Kalle Hiitola

Live from GDC 2018, Kalle Hiitola joins us to talk about Next Games and its runaway mobile hit, The Walking Dead: No Man’s Land. Kalle tells us what makes it run under the hood, and gives us the highlights of his upcoming GDC presentation on massively scaling mobile games with Microsoft Azure.

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PlayFab CEO, James Gwertzman

Our first #GDC18 guest is PlayFab’s co-founder and CEO, James Gwertzman. James joins us remotely to talk about his decades in the industry, the potential of PlayFab as a complete backend platform for live games, and its recent addition to the Microsoft family.

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Halfpology

Reunited at last, Todd spills the beans on a huge freelance project, an awkward problem emerges ahead of GDC, and John formally apologizes for his previous PUBG commentary over Chopin’s Prelude in E Minor.

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#GameDev Breakdown – Think Like an Entrepreneur, Part 2

In this episode, we finish re-imagining the indie dev cycle from the perspective of developing a new product in the business world. We also take a look at our inbox, and at a listener’s request, tackle one of the greatest game dev debates of our time: Unity vs. Unreal Engine.

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#GameDev Breakdown – Think Like an Entrepreneur

In this week’s video show, we discuss how to incorporate business wisdom from outside the industry into your game development process, from evaluating ideas to developing your concept and creating a business strategy.

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#GameDev Breakdown – Promoting Your Game

In this episode, we share strategies and vital steps you need to take to promote your projects without looking and sounding like a jackwagon. Topics include what to have on your website, creating a press kit, writing a press release, how to approach paid advertisements, and social media practices for Facebook, Twitter, and even Instagram.

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Running Your Studio Website

Some developers don’t run a website for their studio at all, and even more don’t know what to put on it. In this segment, we discuss how to make the best use of your website when promoting a game. Stay tuned tomorrow for great info about creating your game’s press kit!

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Yep, Kingdom: New Lands Is Awesome

Last week, John strongly recommended Kingdom: New Lands on the #GameDev Breakdown podcast. That turned out to be accurate. 

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