Jason Lee of Pixelmatic

Pixelmatic Chief Creative Officer, Jason Lee, calls in to discuss his design contributions to legendary RTS series (Age of Empires, Company of Heroes, and Warhammer 40,000), Pixelmatic’s upcoming space strategy game (Infinite Fleet), and the challenges of implementing actual cryptocurrencies both for in-game trade and to raise funds for the game’s development.

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Playing Under Pressure with Weakest Link Contestant Spencer Scott

Weakest Link contestant Spencer Scott calls in ahead of his debut on NBC’s popular game show to talk about his experience, his mindset under pressure, and the early experiences in his life that may have helped set him on his path. We also take a look at the design of The Weakest Link, what makes it compelling, and what might make for a successful video game adaptation in the modern day.

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Max Pears of CD PROJEKT RED

Cyberpunk 2077 designer Max Pears calls in to discuss his recent book, Let’s Design: Combat, his podcast, Level Design Lobby, and his meteoric rise in game design, from school to Ubisoft’s The Division to CD PROJEKT RED’s most hotly anticipated title to date.

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Thimbleweed Park Developer, Terrible Toybox, May Be Ramping Up Development

Are you a versatile art director seeking remote employment with a legendary team? That’s nice. Good luck! Everyone else rejoice, the Thimbleweed Park team rides again!

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#ScreenshotSaturday Fun: LowRez vibes and close-up archers

It’s that time again! Designers and developers around the globe are putting out their fine photos and GIFs for our enjoyment. Jam projects are nearing completion, demos are up for download, and someone is finally working on more sweet, sweet pro wrestling action. Let’s dig in.

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Shammi Mohamed, formerly of Microsoft and Turn 10

If you’re into any technology from the earliest days of PC gaming to modern 3D engine development (with a dash of pilot certification in the middle), Shammi Mohamed is a great person to get to know.

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Kitbash3D Wants to Reach Unity and Unreal Devs, Starting With These Free Assets

KitBash3D specializes in high-end art assets suitable for TV, film, and triple-A games; a look at its website names Disney, Marvel, and Fox among its high-profile customers as well as top studios including Ubisoft, EA, and 2K. Today, the company announced steps toward reaching the rest of the game development community, including its “game engine ready” release, promising seamless compatibility with Unity and Unreal Engine.

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Learn from Legends Remotely and Support Charity at DigiPen

The DigiPen Institute of Technology has reached out to let us know about their “online masterclass” series intended to keep you learning while keeping you safe at home.

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XR Developer, Aaron Clifford

Some devs have all the fun.

Aaron Clifford is the head AR/VR developer for KOVR, a new VR division of video production company, KO Group. He’s a FLASH game dev from back in the day–all of us cool kids were–and managed to leverage his experience into cool projects like the Dragon Age: Inquisition web-based party builder that launched along with the proper game.

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Quick UV Image Texturing in Blender

We took a hilarious turn for the ridiculous here and I could not be more pleased.

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