Improving Animations with the Curve Editor

I do love it when a plan comes together.

To test out my newly optimized enemy model with Inverse Kinematics, I wanted to do a little animation test with a video or gif of some sort. You may remember this as the way Epic Games got in so much trouble with Fortnite.

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Better Living through Inverse Kinematics

Since we’re keeping it simple with the animated enemies in this project, I briefly thought I could achieve everything I wanted to do with simple bone rotation keyframes–this looked bad, took too much effort, and was just wrong.

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VRcade Shooter: Fixing My First Animation Problem

This post should be short and sweet. It’s about an issue that took up just enough time to talk about it.

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David Jagneaux of UploadVR

I met David via Twitter while freelancing for Zam.com (now Fanbyte). Beyond writing the definitive unofficial book on Roblox, David has picked up bylines at Forbes Games, IGN, Vice, Polygon, and other outlets. He now juggles tasks as a senior editor at UploadVR and trust me when I say his work in the virtual reality space has been a boon to developers and enthusiasts alike.

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A Tale of Tutorials

Welcome back! This time on GameDev Breakdown we’re discussing the finer points of tutorials in games, and yes, whether or not they even have a rightful place in them. That idea may surprise you, unless you spend any time talking about development on Twitter where it’s become oddly commonplace.

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Vintage Dev: Inside the Homebrew Game Development Community

This post was originally published at Zam.com in 2016. As products of the computer hardware industry, video game consoles inherit a finite life span ending in certain obsolescence. Since 1972, about 150 home gaming systems have been released in the United States alone, nearly all of which have been commercially retired. Sadly, player loyalty often … Read more

Creating a Prototype

This time on GameDev Breakdown, as promised, Todd runs through his prototyping process, start to finish.

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Game Designer Richard Rouse III

Richard Rouse III calls in to talk about his new indie title, The Church in the Darkness, and treats us to some stories from his fantastic career including the design of The Suffering, writing Game Design: Theory & Practice, and some interesting creative projects we never got to see.

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Legendary Game Designer David Fox

LucasArts Employee #3 himself, David Fox joins to talk about his fantastic career contributing to some of the most iconic graphic adventure games of our time, chasing the technology to create location-based interactive experiences, and his philosophy on positive change through design. Topics include VR, interpersonal issues in the modern game industry, politics, electric cars, and more.

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Exception Game Developer Will Traxler

Will Traxler of Traxmaster Software discusses his new game, Exception, his first commercial release following years of solo development. Will shares insight into his unique post-launch mindset, his solution to investing in his development, and the dynamics of outsourcing PR responsibilities as a one-man studio.

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