Agile Game Development Author, Clinton Keith

In this episode of GameDev Breakdown, Clinton Keith calls in ahead of his GDC 2020 presentation on project management to discuss the crises facing game development, the strategies in his latest book, Agile Game Development: Build, Play, Repeat (2nd Edition), and how to recapture the fun in making games.

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News Roundup 7-12-20

Here are highlights from this week’s news roundup:

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The Dialog Tree Podcast Appearance

Todd appears on The Dialog Tree with Roger Reichardt to discuss industry event cancellations and other challenges facing developers amid the Coronavirus pandemic.

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Inside #IndieDev – Brutal Grounds by AGOG Entertainment

When event organizers postponed GDC 2020 in San Francisco from March to (apparently) an August 4-6 makeup event, development teams all over the world suddenly found themselves scrambling to make up for missed professional networking time, lost opportunities with potential players, and in many circumstances, unrecoverable travel investments. As E3 and other events follow suit and business nearly everywhere grinds to a halt, the usual advantages of working in close geographic proximity to traditional industry hotspots have all but vanished. This was the topic of my discussion with Robert Hubert, the Los Angeles-based development director responsible for Brutal Grounds, an upcoming top-down competitive shooter from AGOG Entertainment.

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YouTuber CAMELOT331 Says These Are GameStop’s Internal Answers About the COVID-19 Pandemic

By now you’ve heard GameStop attempted to stay open nationwide throughout the COVID-19 pandemic, going as far as to provide store leaders with a memo to provide police if they attempt to enforce lockdowns ordered in many areas. While Ars Technica reports California stores are closing to comply with a state-wide “shelter in place” order, it’s clear GameStop’s corporate office will fight this tooth-and-nail, and it’s impossible to know how much damage is already done.

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All About PR Interviews

Since I started podcasting somewhere around 2013, I’ve spoken with a lot of people who passed on appearances simply because they didn’t think they could do a good appearance. I haven’t been doing this so long that I’ve forgotten having that feeling as well, so the last time I heard this concern I decided to do this primer on all aspects of PR interviews and appearances. If you are in charge of your own marketing efforts, this one is for you. If you’re one of the several people who have told me they’ve decided to forge ahead with a podcast of your own recently, consider this collected wisdom my podwarming gift to you–welcome to the neighborhood. I even finished up with a story I haven’t shared before about being the subject of a very tricky interview with a major news outlet.

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Rock, Paper, FIFA

A pro FIFA player loses a qualifier over a game of Rock, Paper, Scissors. EA’s response is…surprising…we discuss the takeaways for anyone developing a potential eSports game.

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GDC You Later

GDC 2020 is postponed as COVID-19 becomes a real concern in the US. Several organizations have stepped up to support indies impacted by the change. Here’s the scoop on what’s happening and how you can get involved.

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NBA Jam Book Author Reyan Ali Returns

Reyan Ali returns after the launch of NBA Jam from Boss Fight Books to weigh in on Cowboy vs. McGregor, Smash Bros. headlines, the Aaron Hernandez documentary, how to cover up an R. Kelly tattoo, and making loved ones eat just a small, supermarket-sized sampling of crow.

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David Jagneaux of UploadVR

I met David via Twitter while freelancing for Zam.com (now Fanbyte). Beyond writing the definitive unofficial book on Roblox, David has picked up bylines at Forbes Games, IGN, Vice, Polygon, and other outlets. He now juggles tasks as a senior editor at UploadVR and trust me when I say his work in the virtual reality space has been a boon to developers and enthusiasts alike.

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