An Afternoon with Obsidian Entertainment

A road show from Irvine California! I traveled to the sacred ground that gave us Fallout: New Vegas, South Park: The Stick of Truth, and the awesome new Pillars of Eternity series. Hear about my tour, lunch with the team, and also how my USB microphone scared the TSA and got me briefly detained.

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Letter Taps – The Official Postmortem

A version of this article was also submitted to the go-to game industry shop talk site, Gamasutra.

If you’re not familiar with the tradition of postmortem write-ups in the game industry, it’s not a negative term. It’s the practice of writing about the design, development, and the launch of a game, including reflection on what went right, and what lessons you learned along the way. What follows is the official postmortem for my educational indie game, Letter Taps. 

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A Weekend at the St. Louis PixelPop Festival

I first heard about the PixelPop Festival last year. It was of particular interest to me as I was making killer progress on The Path of Dissent (sadly unfinished for now) and I was thinking seriously about trying to demo it at the event. It was about that time that I had to accept that my recent transition to work-at-home dad status wasn’t conducive to steady game development progress and I switched to games journalism almost exclusively for most of a year. I didn’t get to the event and I didn’t think about it at all for another good year.

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Pokemon Go: WTF Roundup

Since its release in the middle of last week, Pokemon Go has pretty well set the world on fire. A crappy launch in the summer heat plagued by server issues hasn’t kept players from taking to the streets and…tapping on pictures of Pokemon and whatever the hell. The game has been so unexpectedly popular, Nintendo shares were up 10% by the end of launch week.

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itch.io announces refinery, an early access alternative for indies

itch.io has launched Refinery, a toolset it promises will allow indie studios to conduct early game releases with the flexibility to set their own terms. If this sounds like a shot at Steam Early Access, that probably isn’t a coincidence. “Early access ‘programs’ have long been an issue for developers looking to get feedback and … Read more

Killing Floor 2 Early Access Turmoil Raises Important Questions

Tripwire Interactive has released a major update for its upcoming co-op FPS, Killing Floor 2, and the contents have some Early Access players crying foul.

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Inside Indie Dev: Philip Devine, Falling Stars

Philip Devine (@ArkisVir) Founder, Riveted Games Project: Falling Stars: War of Empires After discovering game development in college, Philip Devine wanted to give other content creators a head start on the unique career opportunities available in gaming. He set out to create a club for programmers, musicians, and artists, that grew to about 25 members in … Read more

Inside Indie Dev: Iber Parodi Siri, Mission Massive Migration

Mission Massive Migration

Iber Parodi Siri (@rmbsevl) Founder, Rombosaur Studios Project: Mission Massive Migration Mission Massive Migration is a 2D retro action game created by Iber Parodi Siri under his Rombosaur Studios label. It was released to a quietly positive reception on the Google Play store in early January. Though the game is still listed in the 500 – 1,000 … Read more