Writing Your Press Release

Learn how to launch your game right with a press release! People spend good money for this service, but we’ll show you how to create a professional press release for free and show you exactly where to send it. Stay tuned tomorrow for our full video show on promoting your game!

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Creating Your Press Kit

Another vital step in promoting your game and running your studio site is creating a professional press kit. We’ll show you what a good one includes and take a look at a couple of easy ways to develop one. Stay tuned tomorrow to learn how to pair it with a killer press release!

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#GameDev Breakdown Video Show – Gaming’s Darkest Hour

A bizarre swatting incident in Wichita leaves a totally uninvolved man dead, the World Health Organization includes a gaming addiction disorder in its draft for the International Compendium of Diseases, and we follow up on a recommendation from last week’s show.

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Yep, Kingdom: New Lands Is Awesome

Last week, John strongly recommended Kingdom: New Lands on the #GameDev Breakdown podcast. That turned out to be accurate. 

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Should Gaming Addiction Be an Official Disorder?

The latest draft of the World Health Organization’s International Compendium of Diseases (ICD) contains verbiage that would officially place gaming addiction next to gambling and alcoholism as a potential diagnosis for dependent gamers.

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Wichita Swatting: Who’s to Blame?

As the Wichita swatting details emerge, the community grapples with determining responsibility for this tragedy. The 911 caller has been taken into custody, but many questions remain.

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Gaming’s Darkest Hour

Heinous acts by three strangers leave a fourth man dead in the most bizarre and tragic swatting incident to date. We discuss the information available as of recording, as well as the World Health Organization’s likelihood of classifying gaming as a potential addiction disorder.

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#GameDev Breakdown podcast – Looty Christmas

In our inaugural holiday show: Apple admits they’re slowing down your phone, they also led the charge in requiring transparency in the loot box process. StoryBundle has great books for gamers and devs on Christmas break, Steam has probably already pried your wallet open for the Winter Sale, and we try our hand at designing some questionable Christmas games on the fly. 

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Absurd Christmas Game Design

Initially, we planned to make a Christmas game for the site. Nothing elaborate, we just wanted to put together something for friends and site visitors to toy with, so we could say happy holidays in our own special way. Turns out it was a lot easier to just say it into the mics during a podcast.

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Good Apple: Leading the Charge in Loot Box Transparency

If you saw our previous weekly podcast segment taking Apple to task for slowing down older phones, you’ll understand why we say it’s only fair to heap praise on them for their recent iOS developer policy updates, first heard through Polygon.

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