How James D’Amato Built a Thriving RPG Content Network on Improv, Inclusivity, and Accessibility

The One Shot Podcast Network co-founder discussed RPG play for audiences, tabletop content creation, adjusting to new baby life, and the latest installment in his Ultimate RPG Guide series.

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One Game Developer’s Quest for Autism Awareness and Acceptance

I sat down remotely with Thomas Kildren of Fletcher Studios to discuss his popular upcoming VR project, his challenges as a developer and stay-at-home parent, shifting opinions in the community, and more.

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Games Journalist Mat Bradley-Tschirgi Talks Surviving Freelance Work, Live Events, and More

Anyone working around video games should expect the unexpected. From book publisher estate planning issues to crypto startups, Mat Bradley-Tschirgi has just about seen it all.

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Exploring The Kyle Rittenhouse Video Game’s Unusual Connections

By now you may have heard about Kyle Rittenhouse’s Turkey Shoot, an upcoming point-and-shoot web browser and mobile game from Mint Studios apparently supporting Rittenhouse’s legal fund to “sue the leftwing media organizations for defamation.” If you haven’t looked into who’s involved and what they’ve been up to, it’s quite a ride.

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Schell Games, Insomniac Among 2022 Games for Change Award Winners

The Games for Change organization has unveiled its 2022 video game and XR award winners, and among them are familiar names like Insomniac Games, Schell Games–as in, Jesse Schell, famed designer and author of The Art of Game Design: A Book of Lenses–and more.

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Jordan Mauriello of MoreYellow

MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry’s next set of big changes. 

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End of an Era: The Last Aladdin’s Castle Arcade is No More

If you’re planning a stop in Quincy, Illinois in hopes of visiting the last Aladdin’s Castle arcade location, you may be about a month too late.

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GameDev Breakdown: Developer and Streamer Chris Gardner

The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we’re playing now and what games we’re looking forward to getting our hands on.

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My Q&A with GoldenEye X Project Lead, Donald “Wreck” York

As we (apparently) inch closer to a remaster of Rare’s 1997 Nintendo 64 classic, GoldenEye 007, I wanted to take an opportunity to contribute to the excitement. GoldenEye is easily one of my favorite games of all time, and my very first freelance piece in games journalism included excerpts from an interview with leaders from the GoldenEye X project–a campaign to port GoldenEye 007 to the superior Perfect Dark engine with locked content restored and other improvements in place–and our discussion didn’t get nearly enough room to breathe. Today, for the first time, I’m giving the full discussion (edited only for clarity and flow where helpful) a home online.

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Great Game Design in the Wild: Tennis Drills

Good design entertains; great design teaches.

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