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Business Design Game Development Games Podcast

The Designers of Last Call for Alcohol and Assimilate!

The party never stops in this episode as the designers behind the card-based drinking game Last Call for Alcohol and the Jackbox-style party game Assimilate! call in to discuss promoting physical games at a distance, design conventions for unusual experiences, and more.

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Design Game Development Game Industry Games Podcast

The Teams Behind GunDrill and TeamJumpers

Following their exhibits at Virtual Indie Games Expo 2020, creators behind GunDrill and the TeamJumpers games discuss indie life, platform release strategies, navigating game engine options, dealing with negativity, and more.

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Game Development Games Podcast

The Teams Behind Rank: Warmaster and Altercation

Following their exhibits at Virtual Indie Games Expo 2020, creators from Laser Beams & Particle Streams Software, Inc. share details on the upcoming 4X/RTS/Space flight sim, Rank: Warmaster and Ryan S. Peterson tells us about his upcoming platform brawler, Altercation.

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Business Game Development Game Industry Games Humor Podcast

News 12-14

EA has scooped up Codemasters at great cost. Germany is investigating Facebook over potentially anticompetitive practices in handling the Quest 2. Players are seeking–and receiving–refunds for Cyberpunk 2077, and it only gets weirder from here.

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Game Development Games Podcast

Joshua Johnson of TREE Industries

TREE Industries CTO, Joshua Johnson, gives an inside look at one of the disc golf community’s most anticipated titles, Ultimate Disc Golf. We talk indie development business, the challenges of using all-purpose physics engines for very specific applications, and more.

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Business Design Game Development Game Industry Games Podcast

Jason Lee of Pixelmatic

Pixelmatic Chief Creative Officer, Jason Lee, calls in to discuss his design contributions to legendary RTS series (Age of Empires, Company of Heroes, and Warhammer 40,000), Pixelmatic’s upcoming space strategy game (Infinite Fleet), and the challenges of implementing actual cryptocurrencies both for in-game trade and to raise funds for the game’s development.

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Design Games Podcast

Playing Under Pressure with Weakest Link Contestant Spencer Scott

Weakest Link contestant Spencer Scott calls in ahead of his debut on NBC’s popular game show to talk about his experience, his mindset under pressure, and the early experiences in his life that may have helped set him on his path. We also take a look at the design of The Weakest Link, what makes it compelling, and what might make for a successful video game adaptation in the modern day.

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Business Game Industry Games Podcast

Avoid Millions in Fines

A major industry publisher has finally been burned in the global crackdown on loot crates. It could have been easily avoided.

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Game Development Game Industry Games Podcast

Golden Axed!

SEGA celebrates its 60th anniversary by releasing a cancelled Golden Axe reboot on Steam, complete with a tongue-in-cheek title sequence and apologies for its bugs and jankiness. The developer cries foul and tells the story behind its chaotic production.

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Design Game Industry Games

Thimbleweed Park Developer, Terrible Toybox, May Be Ramping Up Development

Are you a versatile art director seeking remote employment with a legendary team? That’s nice. Good luck! Everyone else rejoice, the Thimbleweed Park team rides again!