On remotivating with productivity systems like Bullet Journaling and Getting Things Done…
Red Panda Archaeology – Mechanics Week
On bringing magical new characters to life and making them get a job…
Disney composer Greg Nicolett talks indie dev, randomness, and Actual Cannibal Shia LaBeouf
Potionomics composer Greg Nicolett discusses his work with Disney, how he learned the game composer’s process, and Shia LaBeouf’s unexpected influence on his career.
How James D’Amato Built a Thriving RPG Content Network on Improv, Inclusivity, and Accessibility
The One Shot Podcast Network co-founder discussed RPG play for audiences, tabletop content creation, adjusting to new baby life, and the latest installment in his Ultimate RPG Guide series.
LÖVR Framework – Implementing Mouse/Keyboard Input
Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes.
One Game Developer’s Quest for Autism Awareness and Acceptance
I sat down remotely with Thomas Kildren of Fletcher Studios to discuss his popular upcoming VR project, his challenges as a developer and stay-at-home parent, shifting opinions in the community, and more.
LÖVR Framework – Shaders and Lighting Adventures
The LÖVR framework allows for pretty quick prototyping of 3D and VR interactive scenes through simple Lua coding, but compelling scenes require good lighting. It’s time to tackle shaders.