Agile Game Development Author, Clinton Keith

In this episode of GameDev Breakdown, Clinton Keith calls in ahead of his GDC 2020 presentation on project management to discuss the crises facing game development, the strategies in his latest book, Agile Game Development: Build, Play, Repeat (2nd Edition), and how to recapture the fun in making games.

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Do You Really Need a Website?

Last week’s discussion of community management with our friend Matt Hill spun off some great discussion around other promotional topics. Although it’s not the first time we’ve explored the optimal role of a website in your ongoing creative efforts, some time has passed and a lot has changed.

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Streaming and Community Management Talk with Matt Hill

Matt Hill

When we last checked in with Matt Hill, he was growing a thriving community around his Mixer channel and optimistic about the future. Then Microsoft killed Mixer.

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News Roundup 7-12-20

Here are highlights from this week’s news roundup:

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Game Dev Talk Has Landed on Roku

The GameDev Breakdown podcast has just arrived in the Roku Channel Store! There may be some delay before it shows up in search, so the link is available below.

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Mat Bradley-Tschirgi Returns

For those new to Mat Bradley-Tschirgi’s work, here are a few things you should know: he may be the leading authority on the work of notorious video game filmmaker Uwe Boll, he’s an accomplished game development educator, and he’s a prolific interviewer. During this episode, we follow up to hear about how readers responded to The Films of Uwe Boll Vol. 1: The Video Game Movies, and hear about his latest book, Simply the Best: Interviews with Video Game Designers, Composers, and Scofflaws.

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The Dialog Tree Podcast Appearance

Todd appears on The Dialog Tree with Roger Reichardt to discuss industry event cancellations and other challenges facing developers amid the Coronavirus pandemic.

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RetroMania Wrestling Writer, Salvatore Pane

Salvatore Pane calls in to talk about his work for the upcoming release of RetroMania Wrestling. We discuss his work as a Boss Fight Books author (Mega Man 3), his focus as a university professor, and the trouble with bite-sized physical video games.

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All About PR Interviews

Since I started podcasting somewhere around 2013, I’ve spoken with a lot of people who passed on appearances simply because they didn’t think they could do a good appearance. I haven’t been doing this so long that I’ve forgotten having that feeling as well, so the last time I heard this concern I decided to do this primer on all aspects of PR interviews and appearances. If you are in charge of your own marketing efforts, this one is for you. If you’re one of the several people who have told me they’ve decided to forge ahead with a podcast of your own recently, consider this collected wisdom my podwarming gift to you–welcome to the neighborhood. I even finished up with a story I haven’t shared before about being the subject of a very tricky interview with a major news outlet.

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Rock, Paper, FIFA

A pro FIFA player loses a qualifier over a game of Rock, Paper, Scissors. EA’s response is…surprising…we discuss the takeaways for anyone developing a potential eSports game.

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