Joshua Johnson Returns

Joshua Johnson, CTO of TREE Industries and development lead on Ultimate Disc Golf, calls in to discuss the game’s progress, Epic’s impressive new cloud-based human model generator, Quest 2 development, working with your partner–it’s almost Valentine’s Day, after all–and more.

Read more

Terraria vs. Google and CDPR vs. Hackers

The team behind Terraria cancels its Stadia release over Google’s lazy account bans, CD Projekt Red’s servers are compromised in a targeted cyber attack, and CodeWritePlay goes viral!

Read more

Video Game Patents: Good or Evil?

A new patent granted to Warner Bros. has many asking why patents are issued in the game industry at all. We’ll look at the Nemesis system controversy, the potential value of patents in games, and how to sidestep patent trouble in your own endeavors.

Read more

Journalism’s Worst Trend Has Reached Games

Do you know who wrote the last gaming article you read? Do you know how or why they wrote it? In this episode, you’ll hear about a trend certain outlets have adopted that are raising major ethics concerns from outside the gaming community (this time) and what you need to look out for when browsing the news.

Read more

Culture and Catastrophe

A popular studio’s future is in question amid allegations of inappropriate behavior stemming from the highest levels of management. We discuss what’s being reported and examine everyone’s responsibility to identify and help change this pattern in the workplace.

Read more

James Ross of Monster Finger Games

Alien Scumbags designer and developer, James Ross, calls in to discuss his game’s early success and some of the unique ways he’s involved community members in the project. We also age ourselves with talk of floppy disks and Game Maker version 1.0.

Read more

Photos of Peter Moore and More

For a change of pace, we go back and follow up on a set of previous news stories to see where things ended up. Topics include LEGO and Unity, the Playdate, EA’s FIFA loot boxes, and Moore…

Read more

State of the Pod 2021

We’ve endured the nightmares of 2020 and grabbed every small victory possible along the way. Time to regroup and look ahead.

Read more

The Designers Behind CreatorCrate and Operation Armstrong

We close out allllll that Virtual Indie Games Expo 2020 coverage with the creative minds behind the upcoming roguelike platformer CreatorCrate and the asymmetric VR game–that is, co-op between a headset wearer and their smartphone-equipped teammates–Operation Armstrong.

Read more

The Designers of Last Call for Alcohol and Assimilate!

The party never stops in this episode as the designers behind the card-based drinking game Last Call for Alcohol and the Jackbox-style party game Assimilate! call in to discuss promoting physical games at a distance, design conventions for unusual experiences, and more.

Read more