We’re back for the last recording from this God-forsaken apartment. …
Since the start of the new year I’ve focused on coordinating content for our listeners that would improve their craft in a more direct and measurable way. We’ve hit on some popular topics since that time. Thinking like an entrepreneur, promoting your indie game, and accessibility all seemed to resonate with listeners in a much…
We dive deeper into a topic listeners are asking about: freelancing and remote work for game development. You’ll hear how Todd left full-time professional software development, and started over in games from scratch with his own freelancing business. Congrats to John on the new baby!…
Kevin Gammill of Microsoft Cloud Gaming Services joins us to close out GDC 2018. We discuss his contributions to the successful launch of the Xbox One X, the state and future of game development using cloud technology, and what game devs stand to gain from embracing cloud-based tech….
#GameDev Breakdown Podcast – Rogan Ferguson and Dmitry Lyalin of Microsoft Visual Studio Team Services
We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development’s interesting part in Microsoft’s direction for VSTS and its cloud development product family, the group’s focus on meeting devs where they are, and Mickey Mouse impressions for fun and profit….
Jessica Deen and Abel Wang stop by at #GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development….
Our first #GDC18 guest is PlayFab’s co-founder and CEO, James Gwertzman. James joins us remotely to talk about his decades in the industry, the potential of PlayFab as a complete backend platform for live games, and its recent addition to the Microsoft family….
In this episode, we finish re-imagining the indie dev cycle from the perspective of developing a new product in the business world. We also take a look at our inbox, and at a listener’s request, tackle one of the greatest game dev debates of our time: Unity vs. Unreal Engine….
Support on Patreon!
- #GameDev Breakdown Podcast – Rob Hewson of Huey Games
- #GameDev Breakdown Podcast – Draw Distance Producer Kamil Krupiński
- Exclusive Footage of Ritual: Crown of Horns from the Creators of Serial Cleaner
- The Many Issues With Senator Josh Hawley’s Call for New Video Game Legislation
- #GameDev Breakdown Podcast – Composer Stephen Tanksley
Subscribe to the Podcast!