Comedian Steven Morgan

Steven Morgan–accomplished Netherlands-based comedian, actor, musician, and writer–joins to discuss comedy in the pandemic times, embracing your introversion, navigating unexpected viral attention, and more.

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Retro Space Ball Developer Rik Oclon

3D Generalist Rik Oclon calls in to discuss his project Retro Space Ball, how he navigated a huge debacle with a major games publisher (and received no payment), and he gives us some great data about his player base as well as some insight into his marketing and community management research.

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Revisiting the GameDev Workflow Problem

I strongly believe in writing every day—until you publish a book. Now I think it’s pretty important to do something else for a little while. Like a lot of developers (I suspect), I enjoy starting little prototypes from scratch pretty frequently. This seemed like a great way to decompress from months of writing and editing, and so far it’s been very effective! I decided to toy with a 2d retro-inspired scene that could theoretically lead to another run at the cartridge-collecting game idea I’ve been so obsessed with for years. It led to a very pleasant weekend during which I did not obsessively jump from the Amazon book charts to the Kindle dashboard to the search listings and then back to the Amazon charts again.

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A Popular Game Development Math Book Is Now Free to Read

Want to brush up on the math concepts that will elevate your game development expertise? Never really learned them in the first place like me? If so, a popular learning resource just became totally free for the first time.

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Pitch Anything to Anyone

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I get a lot of pitches. I run several growing social media accounts, I host and produce GameDev Breakdown, and technically, I’m the editor-in-chief here at CodeWritePlay. Sure, I’m usually only editing for myself, but I assure you I’m a handful. It’s a useful mindset because from men’s health experts to annual film awards, people pitch me on what they have to offer each and every day.

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Some Great Retro Music Tools Died With Flash. Now What?

After a history nearly as long as the internet itself, Adobe finally discontinued support for Flash after December 31, 2020. Now Flash content is actively blocked, and users are strongly encouraged to uninstall their players and plugins.

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Todd’s Talk at GameDev Camp 2020

Over the weekend, Todd presented virtually to students, indies, and other industry folks at GameDev Camp 2020 to present insight gathered through interviews conducted throughout the last year. This episode recaps the event and includes the full audio of the presentation.

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On Motivation

By community request: Thoughts on the topic of motivation, both in everyday life and in indie game development.

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Supporting Your Game

Do you really have time to support your own video game? If you’re an indie game developer, the answer is probably no, but app and game stores expect you to provide this service for your customers. In this episode of GameDev Breakdown, we’ll take a look at some strategies you can leverage to make this part of life a little easier.

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Kitbash3D Wants to Reach Unity and Unreal Devs, Starting With These Free Assets

KitBash3D specializes in high-end art assets suitable for TV, film, and triple-A games; a look at its website names Disney, Marvel, and Fox among its high-profile customers as well as top studios including Ubisoft, EA, and 2K. Today, the company announced steps toward reaching the rest of the game development community, including its “game engine ready” release, promising seamless compatibility with Unity and Unreal Engine.

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