Author David L. Craddock

If you don’t think you’ve read or at least seen any of David L. Craddock’s phenomenal books on the game industry and game development, check again, you probably have. Some of the greatest stories of the development space have been captured in David’s phenomenal pages, including Blizzard’s early history with Diablo, tales from the days of NetHack and other early Roguelikes, and more recently, Yacht Club Games’ action-packed development of Shovel Knight for Boss Fight Books. He kindly agreed to Skype in as Humble Bundle closes out its Boss Fight book bundle promotion (you still have about two days!) and his insight was every bit as interesting as I expected.

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Say Mistage and Michael Silverman of Silverware Games

I’d have to do some detective work to figure out how long I’ve been Twitter pals with Say and Michael, but I’m sure it’s been a couple of years now. One of the greatest benefits of doing this podcast is having the opportunity to go beyond tweets and capture the stories behind the work and the art that we enjoy seeing around the web, and this week’s show with the Silverware Games team did not disappoint.

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Pico-8 for Game Development: Why and How

In this post, we’ll discuss the retro virtual console, Pico-8, why you might be interested in it, and tips on how to get started.  Patrons saw this post first! Check out what we’re doing at Patreon to provide exclusive opportunities to our supporters! Pico-8, the fantasy console Don’t feel bad if you don’t yet know … Read more

The Path of Motus Creator Michael Hicks

Michael Hicks has released more creative projects since his late teens than some folks get to throughout an entire career. His top two game releases, Pillar and The Path of Motus, have been downloaded half a million times across a wide variety of platforms. When Polygon investigated Valve’s shortcomings in supporting Steam developers, Michael’s sharp criticism for Valve’s practices took center stage in the debate.

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Creating Universes and Characters with Ray Marek of Unparalleled Comics

Story-driven games are often revered as the height of artistic game development. For as dearly as we all hold Rocket League, it can’t match the impact of Mass Effect or tug at the heart strings like Red Dead Redemption. To create a project that stays with your players, you need to design a world for them to experience.

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