Following their exhibits at Virtual Indie Games Expo 2020, creators behind GunDrill and the TeamJumpers games discuss indie life, platform release strategies, navigating game engine options, dealing with negativity, and more.
The Teams Behind Rank: Warmaster and Altercation
Following their exhibits at Virtual Indie Games Expo 2020, creators from Laser Beams & Particle Streams Software, Inc. share details on the upcoming 4X/RTS/Space flight sim, Rank: Warmaster and Ryan S. Peterson tells us about his upcoming platform brawler, Altercation.
Topgolf with Pro Putt Creator, Ryan Engle
In this episode of the GameDev Breakdown podcast, Ryan Engle calls in to explain how he started as a soloist with an augmented reality putting prototype and wound up leading a team through the development of the definitive virtual reality Topgolf experience.
News 12-14
EA has scooped up Codemasters at great cost. Germany is investigating Facebook over potentially anticompetitive practices in handling the Quest 2. Players are seeking–and receiving–refunds for Cyberpunk 2077, and it only gets weirder from here.
Let’s Make a PlayStation Game
We wrap up the console development series with a look at Sony PlayStation hardware, the development programs they run, interesting funding initiatives, and an unusual story about how Sony delisted a previous podcast guest.
Joshua Johnson of TREE Industries
TREE Industries CTO, Joshua Johnson, gives an inside look at one of the disc golf community’s most anticipated titles, Ultimate Disc Golf. We talk indie development business, the challenges of using all-purpose physics engines for very specific applications, and more.
John Vitti of Versus Game
Versus CEO and Co-Founder, John Vitti, calls in to discuss the early success of Versus Game, designing around human nature, players as designers, and we speculate about our chances against the eventual rise of the machines.
Todd’s Talk at GameDev Camp 2020
Over the weekend, Todd presented virtually to students, indies, and other industry folks at GameDev Camp 2020 to present insight gathered through interviews conducted throughout the last year. This episode recaps the event and includes the full audio of the presentation.
Let’s Make a Nintendo Game
In continuing our console development basics series, we look at what it takes to develop an indie game for Nintendo’s latest game console, the Switch. If you like more options, we’ll look at a way you can make a limited Switch game with no permission from Nintendo whatsoever. Finally, we’ll take a look at the most manageable option for going old school with your own NES project.
Let’s Make an Xbox Game
There’s a lot of new buzz about Microsoft’s love for indie developers. Have they really made it easy to target the Xbox? In this episode, Todd looks at indie options for bringing a new or existing project to Xbox systems.