Supporting Your Game

Do you really have time to support your own video game? If you’re an indie game developer, the answer is probably no, but app and game stores expect you to provide this service for your customers. In this episode of GameDev Breakdown, we’ll take a look at some strategies you can leverage to make this part of life a little easier.

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The Time Sierra On-Line Nearly Unionized

Ken Williams has released a new book, Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line. In the process of telling Sierra’s entire story from his perspective for the first time, he reveals what was surely among the very earliest attempts at unionization within the game industry.

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Founder Ken Williams Discusses the Time Sierra On-Line Game Developers Nearly Unionized in New Book

Sierra On-Line founder Ken Williams clearly stayed busy during the pandemic. Earlier in October he released a new book, Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line, which tells Sierra On-Line’s complete story from his perspective for the first time.

In one Sierra story I’d never even heard hinted at before, Williams spent part of a chapter describing the process of clamping down on the company’s wild start-up culture—or trying to “bring discipline,” as he describes it—and pushing his team to a point that he admits became abusive.

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Video Segment: Todd Talks Epic and Microsoft vs. Google and Apple on Fandom Unlimited

Todd calls in for Fandom Unlimited’s Facebook live stream to discuss the unfolding courtroom drama over Fortnite, mobile app stores, and the very souls of teenagers everywhere. Okay probably not that last one, but it could have major ramifications for Unreal Engine devs everywhere.

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