John Schiber returns and we talk about the highs and lows of the latest round of triple-A games. We also check in on our ongoing Unity game project and share a few more stories from GDC.
Wrapping Up GDC with Microsoft Gaming Cloud GM, Kevin Gammill
Rogan Ferguson and Dmitry Lyalin of Microsoft Visual Studio Team Services
We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development’s interesting part in Microsoft’s direction for VSTS and its cloud development product family, the group’s focus on meeting devs where they are, and Mickey Mouse impressions for fun and profit.
Edward Thomson and Kayla Ngan of Microsoft Visual Studio Team Services
We discuss leveraging some of Microsoft’s most powerful planning and development tools for game development with version control experts Edward Thomson and Kayla Ngan, live at #GDC18.
Next Games Co-Founder and CTO, Kalle Hiitola
Live from GDC 2018, Kalle Hiitola joins us to talk about Next Games and its runaway mobile hit, The Walking Dead: No Man’s Land. Kalle tells us what makes it run under the hood, and gives us the highlights of his upcoming GDC presentation on massively scaling mobile games with Microsoft Azure.
GDCsons Greetings!

We kick off GDC week and tease days’ worth of awesome upcoming content, John has great questions about the nature of mobile gaming and cross-platform play, and Todd gets philosophical about the evolution of the internet.
Seas, Streams, and Other Troubled Waters

We check out the last night of the Sea of Thieves public beta, Todd and John share thoughts about the recent political deflection of gun criticism on to violence in video games, and fresh off of our first development stream, we talk about how to incorporate dev streams into your project cycle.
Halfpology
Reunited at last, Todd spills the beans on a huge freelance project, an awkward problem emerges ahead of GDC, and John formally apologizes for his previous PUBG commentary over Chopin’s Prelude in E Minor.
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