Romero Games Ltd. has just put out the call for all disciplines and skill levels—emphasis on Unreal Engine 5 experience—to work on a new John Romero FPS for an unnamed major publisher. Here’s what we know.
Games Journalist Mat Bradley-Tschirgi Talks Surviving Freelance Work, Live Events, and More
Anyone working around video games should expect the unexpected. From book publisher estate planning issues to crypto startups, Mat Bradley-Tschirgi has just about seen it all.
Exploring The Kyle Rittenhouse Video Game’s Unusual Connections
By now you may have heard about Kyle Rittenhouse’s Turkey Shoot, an upcoming point-and-shoot web browser and mobile game from Mint Studios apparently supporting Rittenhouse’s legal fund to “sue the leftwing media organizations for defamation.” If you haven’t looked into who’s involved and what they’ve been up to, it’s quite a ride.
Schell Games, Insomniac Among 2022 Games for Change Award Winners
The Games for Change organization has unveiled its 2022 video game and XR award winners, and among them are familiar names like Insomniac Games, Schell Games–as in, Jesse Schell, famed designer and author of The Art of Game Design: A Book of Lenses–and more.
TMNT, Paw Patrol, and Spongebob All Headed to Miko 3 Kids’ Robot
The Miko 3 robot, an award-winning toy for kids with artificial intelligence features and its own content platform, will soon play animated stories featuring some of Paramount’s most recognizable characters.
Hollywood Publicist Dan Harary Calls In
Dan Harary, founder of the Asbury PR agency, calls in to discuss his new book, Flirting with Fame, his experiences working and networking with practically everyone in Hollywood, and his no-nonsense approach to generating buzz. Listen in for old-school know-how and insight into the mindset of a PR pro who’s seen it all.
Jordan Mauriello of MoreYellow
MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry’s next set of big changes.
End of an Era: The Last Aladdin’s Castle Arcade is No More
If you’re planning a stop in Quincy, Illinois in hopes of visiting the last Aladdin’s Castle arcade location, you may be about a month too late.
GameDev Breakdown: Developer and Streamer Chris Gardner
The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we’re playing now and what games we’re looking forward to getting our hands on.
My Q&A with GoldenEye X Project Lead, Donald “Wreck” York
As we (apparently) inch closer to a remaster of Rare’s 1997 Nintendo 64 classic, GoldenEye 007, I wanted to take an opportunity to contribute to the excitement. GoldenEye is easily one of my favorite games of all time, and my very first freelance piece in games journalism included excerpts from an interview with leaders from the GoldenEye X project–a campaign to port GoldenEye 007 to the superior Perfect Dark engine with locked content restored and other improvements in place–and our discussion didn’t get nearly enough room to breathe. Today, for the first time, I’m giving the full discussion (edited only for clarity and flow where helpful) a home online.