Weekly Round-Up: Godot Go Fast

Welcome creators! I want to say it right up front: this round-up is not usually going to be overwhelmingly focused on the Godot engine. Since I brought it up last weekend, however, the Little Open Source Engine Who Could (Maybe) surprised us all by jumping into the mainstream news. We’ll get into just what happened and what it might indicate for the near future. Also: developing for streamers, classic arcade talk, and more!

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Hacked: No Facebook, No Oculus Quest

Over half of the VR market is controlled by a social media platform with no clear process for human support. What happens when something goes wrong? In this episode, Todd goes over a hack on his Facebook profile that resulted in a bricked Quest headset and nowhere to turn. Here’s how it ended up.

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A Facebook hacker beat my 2FA, bricked my Oculus Quest, and hit the company credit card

If you haven’t been following the action on Twitter, you may or may not have noticed I vanished from Facebook and Instagram. That was just the beginning. In this post I’ll run you through the timeline, share what I’ve pieced together, and post updates as they unfold. Let me encourage you to follow @CodeWritePlay or @Mechatodzilla on Twitter where I’ll alert you when those updates occur.

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Pontus “Zlapped” Mähler of Global Top Round

Indie accelerator GTR’s director of business development calls in to discuss his time as a pro eSports competitor, his transition into the business of making and publishing games, and what indies need to know about marketing themselves, attracting funding and business partners, and more.

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Retro Space Ball Developer Rik Oclon

3D Generalist Rik Oclon calls in to discuss his project Retro Space Ball, how he navigated a huge debacle with a major games publisher (and received no payment), and he gives us some great data about his player base as well as some insight into his marketing and community management research.

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