Jesse Attard of Tactic Studios

Tactic Studios developer and CEO, Jesse Attard (BioShock, BioShock 2, Street Fighter II: Champion Edition (2006)), calls in for a podcast chat about the studio’s new Portal-style puzzle adventure game, Claire de Lune. We discuss his transition from major AAA teams to heading up an indie studio, parenting at publish time, best pandemic home office purchases, and more.

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Our 5 Unanswered Questions for Buildbox

Game dev folks across social media expressed surprise this week as Buildbox announced an upcoming overhaul of its pricing tiers, including a new tier that will leave creators with just 30% of their game revenue. CodeWritePlay covered both the announcement and comments from Buildbox CEO, Jonathan Zweig, that seemed to raise even more questions.

Since that time, Zweig reached out to CodeWritePlay offering direct contact information as well as a discussion about the company’s strategy moving forward. This post is an open record of questions forwarded and received on Wednesday evening, unanswered as of Sunday afternoon.

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Buildbox to Claim up to 70% Of User Revenue Soon

“Buildbox is not an engine and we don’t compete with game engines.”

Jonathan Zweig, CEO, Buildbox

Buildbox CEO Jonathan Zweig took to Twitter Tuesday to defend changes to the company’s pricing structure and, apparently, reject Buildbox’s own brand messaging in a series of Tweets that raised many unanswered questions. Here are the changes, Zweig’s comments, and a theory about what might be coming next.

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Revisiting the GameDev Workflow Problem

I strongly believe in writing every day—until you publish a book. Now I think it’s pretty important to do something else for a little while. Like a lot of developers (I suspect), I enjoy starting little prototypes from scratch pretty frequently. This seemed like a great way to decompress from months of writing and editing, and so far it’s been very effective! I decided to toy with a 2d retro-inspired scene that could theoretically lead to another run at the cartridge-collecting game idea I’ve been so obsessed with for years. It led to a very pleasant weekend during which I did not obsessively jump from the Amazon book charts to the Kindle dashboard to the search listings and then back to the Amazon charts again.

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Michelle Franklin of Recombobulator Games

Accomplished writer Michelle Franklin of Recombobulator Games calls in to discuss cats, floods, and Space Boat, a shiny upcoming narrative adventure game being developed by a team of triple-A industry survivors with credits on Mass Effect 3, DeadSpace 2, Hannah Montana, and more.

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