Learn from Legends Remotely and Support Charity at DigiPen

The DigiPen Institute of Technology has reached out to let us know about their “online masterclass” series intended to keep you learning while keeping you safe at home.

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All About PR Interviews

Since I started podcasting somewhere around 2013, I’ve spoken with a lot of people who passed on appearances simply because they didn’t think they could do a good appearance. I haven’t been doing this so long that I’ve forgotten having that feeling as well, so the last time I heard this concern I decided to do this primer on all aspects of PR interviews and appearances. If you are in charge of your own marketing efforts, this one is for you. If you’re one of the several people who have told me they’ve decided to forge ahead with a podcast of your own recently, consider this collected wisdom my podwarming gift to you–welcome to the neighborhood. I even finished up with a story I haven’t shared before about being the subject of a very tricky interview with a major news outlet.

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GDC You Later

GDC 2020 is postponed as COVID-19 becomes a real concern in the US. Several organizations have stepped up to support indies impacted by the change. Here’s the scoop on what’s happening and how you can get involved.

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Indie Developers Are Screwed

Twitter reacts to a doomsday proclamation about indie development, but there are a few problems with the message.

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Ash Lyons of Gearbox

Fresh off of his contributions to Borderlands 3, Gearbox senior VFX artist Ash Lyons calls in to talk about the post-release mood, parenting in the triple-A development space, and his long road to Borderlands.

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#GameDev Breakdown is One of Ask GameDev’s 9 Best Game Development Podcasts

Ask Gamedev, a YouTube channel founded and run by game industry veterans, has listed our very own companion podcast, #GameDev Breakdown, as one of its 9 Game Development Podcasts All Devs Need to Listen to. The video segment, dated July 23, 2019, compiles the group’s top podcast picks for aspiring game developers and game dev … Read more

Composer Stephen Tanksley

Previously on the podcast we’ve had opportunities to hear from highly specialized sound designers, musicians, and recording engineers, but we’ve had somewhat limited time to really dig into composition, and that happens to be one of Stephen Tanksley’s areas of expertise. Stephen is a Chicago-area composer for both games and film. He has a wealth of formal music and audio training to talk about, he works on awesome projects as a freelancer (including original music for streamers and a Star Wars feature-length fan film), and he has a personal project to discuss that you’re going to want access to the moment it’s complete.

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Jordan Mychal Lemos of Ubisoft

Jordan Lemos is a WGA award-nominated scriptwriter working at Ubisoft in
Québec, with writing credit on Assassin’s Creed Odyssey and the words of Socrates himself. He’s been a Twitter pal for a while now, and for some reason, we have the conversational energy of the cousins you have to separate at Thanksgiving dinner.

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Joshua Davidson of Gearbox Software

Joshua Davidson is a senior sound designer working at Gearbox Software in the Dallas, Texas area. After leaving Full Sail University in 2007, he Contributed to Red Faction: Guerilla and Saints Row 2 at Volition in northern Illinois before heading south to work on Borderlands, Borderlands 2, Battleborn, and Borderlands 3 after making the move to Gearbox.

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