Creating Universes and Characters with Ray Marek of Unparalleled Comics

Story-driven games are often revered as the height of artistic game development. For as dearly as we all hold Rocket League, it can’t match the impact of Mass Effect or tug at the heart strings like Red Dead Redemption. To create a project that stays with your players, you need to design a world for them to experience.

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Winning the Screen Time Debate and Forming Your Company

Hello 2019! We had huge plans for the Christmas show. If you don’t believe me, check out the functioning Unity game I made to show off as a joke. But being the family guys that we are, the actual holidays got in the way. So it’s back to business here in the new year. I’ll be showing you the process of launching my new development company, you’ll hear from more expert guests than ever before, and we’re even about to do our first giveaway–it’s something I absolutely love, and if you’re a listener, there’s a good chance you’ll love it too.

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The Trouble with Game Jam Culture

Following a few discussions on social media in the wake of Ludum Dare 43 (enjoy my photo from LD19), I took an opportunity to gather my thoughts on this revered tradition of ours and ask a few important questions: Why do we do this? Why do we do it like this? Should we still be doing this? 

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Annual Holiday Game Design – Thanksgiving 2018

Happy Thanksgiving! In this special holiday episode, we give thanks for tremendous opportunities we’ve had this year, and for so many kind words from the community. In keeping with tradition, we come up with holiday-themed design concepts and follow them as far as we dare down the rabbit hole. What begins as a good-natured creative exercise quite frankly spirals into a dark place where no vitriol is spared against man’s greatest natural enemy: the waddling garbage monster that is the wild turkey. 

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The World of Pico-8

At last! We’ve certainly discussed Pico-8 enough on the podcast to warrant this top-to-bottom look at Pico-8 in general, which includes a walkthrough of my latest Pico-8 project, Letterworks, from design to submission. If you’re an audio show listener, you may want to set aside a few minutes to check this one out on our YouTube page, as this episode’s video shows the Pico-8 system, the code, the sprites, and even the forum where projects are shared and discussed. I tried my best to ensure the audio track alone made sense as well, so don’t YouTube it behind the wheel or anything. 

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The Predator’s Code

John Schiber returns for Season 2! For once, we’re each playing a new release: John has jumped on his horse and has high praise for Red Dead Redemption 2, I’ve scratched my Call of Duty itch and downloaded Black Ops 4. For the first time in the history of the show, we’ve both played (and enjoyed) a battle royal game. 

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Season 2 Intro

Welcome back! Just an informal sit-down to talk about the state of the podcast, how we set things up for Season 2, and some of the cool stuff we’re working on in the coming months. Now is the time to subscribe and get in touch! Help make this the show you want to hear in 2019!

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To Those About to Jam: Part 1

In this series, I will pass on odd lessons from over a decade in development that I’m fairly certain you won’t hear anywhere else.  Side Note: We do a game dev podcast that might be perfect for your jam weekend. Part 1: Don’t Get Weird with the Food My first team jam was Ludum Dare … Read more

Reach Out and Sue Someone

Since we left off, my house was on HGTV for whatever reason, I moved the site to a shiny new server, and I never ended up telling John I was going to go ahead and record this episode without him. Sorry John.

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Designing for Accessibility

John returns at last following the birth of his second child!

Upon getting back down to business this week, we started in on a topic we should have covered much sooner: accessibility in game design. I’ve always thought it was odd, some of the political baggage that gets heaped on this topic. If you design or develop video games, you should have a natural appreciation for the people who seek out and enjoy your work, and you probably have a genuine interest in helping them overcome anything that might stand in the way. 

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