Kamil Krupiński on Game Industry Production Work and Community Management

“A lot of problems that you can have in organizations that have 120 people can also be found in organizations that have like 12, so you manage at a smaller scale, but those problems tend to be the same.”

Kamil Krupiński gained a following as a games journalist and editor before moving into the development space. He worked in narrative and quest design on the Dying Light series alongside noteworthy designer Chris Avellone at Techland before moving into a producer role at Draw Distance. He is now a game director and producer for Awaken Realms.

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