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LOVR

LÖVR Framework – Implementing Mouse/Keyboard Input

August 2, 2022 by Todd Mitchell

Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes.

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Categories Code, Design, Game Development, Learning, Technology, VR Tags 3D Game Frameworks, 3D Game Programming, game development, GameDev, LOVR Leave a comment

LÖVR Framework – Shaders and Lighting Adventures

August 2, 2022July 23, 2022 by Todd Mitchell

The LÖVR framework allows for pretty quick prototyping of 3D and VR interactive scenes through simple Lua coding, but compelling scenes require good lighting. It’s time to tackle shaders.

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Categories Code, Game Development, Learning, Technology Tags 3D Game Frameworks, 3D Game Programming, game development, LOVR, VR programming Leave a comment

Let’s Learn the LÖVR Framework – Part 1

July 23, 2022July 22, 2022 by Todd Mitchell

The LÖVR framework promises lightweight beginner-friendly 3D and VR programming using Lua. Let’s experiment!

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Categories Code, Game Development, Productivity, Technology, VR Tags 3D Game Frameworks, 3D Game Programming, LOVE3D, LOVR, LÖVR Leave a comment

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