Alien Scumbags designer and developer, James Ross, calls in to discuss his game’s early success and some of the unique ways he’s involved community members in the project. We also age ourselves with talk of floppy disks and Game Maker version 1.0.
For a change of pace, we go back and follow up on a set of previous news stories to see where things ended up. Topics include LEGO and Unity, the Playdate, EA’s FIFA loot boxes, and Moore…
EA has scooped up Codemasters at great cost. Germany is investigating Facebook over potentially anticompetitive practices in handling the Quest 2. Players are seeking–and receiving–refunds for Cyberpunk 2077, and it only gets weirder from here.
Todd presents virtually at an industry event, we discuss indie game development for modern consoles, we talk about why you should assign meaning to your relationships on social media and why you definitely should not take a freelance video editing contract. All this and licensed music from the game of the week, Aggressive Inline!
It’s time for GameDev Breakdown Radio! This weekend, Todd keeps running into snakes, the Weakest Link interview story got even more interesting, we won’t be talking to 2K ever, and reasons not to use your new Xbox Series X as a bong. All this and tracks from the fantastic soundtrack for Guitar Hero II. Hit Follow!
Ray Marek of Unparalleled Comics calls in to talk about the success of Operation: Eclipse #1 and the social/crowdfunding campaigns for Issue 2. This episode features the music of True Crime: Streets of LA (2003), including tracks from Deftones, Taproot, Megadeath, and more!
Going for a drive this weekend? Have some project work ahead of you? Tune in for premium background noise in the new GameDev Breakdown Radio show, exclusive to Spotify!
Trying to leverage LinkedIn and participating in a discussion about parenting, revenue models, and publisher trust may have recently landed me deeper in enemy territory than I intended to go. Get the full story, hear a good rule of thumb for dealing with publishers, and learn a two-word phrase that lets you know to stop listening to anyone immediately.
Well we did it. 100 episodes of GameDev Breakdown.
It’s that time again! Designers and developers around the globe are putting out their fine photos and GIFs for our enjoyment. Jam projects are nearing completion, demos are up for download, and someone is finally working on more sweet, sweet pro wrestling action. Let’s dig in.