Well we did it. 100 episodes of GameDev Breakdown.
It’s that time again! Designers and developers around the globe are putting out their fine photos and GIFs for our enjoyment. Jam projects are nearing completion, demos are up for download, and someone is finally working on more sweet, sweet pro wrestling action. Let’s dig in.
If you don’t know about #ScreenshotSaturday on Twitter (and elsewhere), it’s when game developers in every conceivable project phase grab a screenshot, record a video, or create a GIF of what they’re working on, so they can show it around and enjoy a few moments of recognition and valuable feedback as they gather the courage to face another week.
We put out the call for topics, questions, and feedback on our new account at Swell, and you answered!
Because my photo post exploded on Twitter with nearly 10,000 impressions and engagement from about 2,500 people at the time of writing, here’s the story of our trip to the last remaining Aladdin’s Castle in Quincy, Illinois.
A pro FIFA player loses a qualifier over a game of Rock, Paper, Scissors. EA’s response is…surprising…we discuss the takeaways for anyone developing a potential eSports game.
We took a hilarious turn for the ridiculous here and I could not be more pleased.
Reyan Ali returns after the launch of NBA Jam from Boss Fight Books to weigh in on Cowboy vs. McGregor, Smash Bros. headlines, the Aaron Hernandez documentary, how to cover up an R. Kelly tattoo, and making loved ones eat just a small, supermarket-sized sampling of crow.
A viral tweet suggests coding isn’t hard, developers are just gatekeeping. Yikes.
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Richard Rouse III calls in to talk about his new indie title, The Church in the Darkness, and treats us to some stories from his fantastic career including the design of The Suffering, writing Game Design: Theory & Practice, and some interesting creative projects we never got to see.
Richard is a really insightful guy. He has too much writing and too many talks to fully list here, but I encourage you to check out his wisdom around the web. I could have filled much more than a one-hour show while picking his brain–and I’d love to have him back for more–but I sure appreciate the time he took with us this time.
I wanted to be sure to include the IGN article that was written after Richard and Midway lured game journalists into a defunct prison and locked them in overnight. Richard even seemed to get a kick out of revisiting the topic. It’s a little piece of unique game PR history, don’t miss it.