So You’ve Asked Someone to Work on Your Game for Free

So You’ve Asked Someone to Work on Your Game for Exposure/Profit Sharing also links here. Hi, aspiring designer! If you’ve been sent to this page, there’s a good chance you asked someone–or maybe many people–to work on your game for free. “What’s wrong with that?” you may be asking yourself. “Why is everyone so angry?”…




#GameDev Breakdown is One of Ask GameDev’s 9 Best Game Development Podcasts

Ask Gamedev, a YouTube channel founded and run by game industry veterans, has listed our very own companion podcast, #GameDev Breakdown, as one of its 9 Game Development Podcasts All Devs Need to Listen to. The video segment, dated July 23, 2019, compiles the group’s top podcast picks for aspiring game developers and game dev…




The Good in Gaming – 2019 Edition

To view this content, you must be a member of Todd Mitchell’s Patreon at “=«k˘{ž\” or higher tier Unlock with Patreon




New Release Roundup – 7/24/19

This week is all about variety across gaming platforms. Here are the bests and worsts we’ll be contributing to the Nightfall Unlimited Podcast test show tonight! Nintendo Switch Super Mario Maker 2 Super Mario Maker 2 can’t fail. It’s effectively a Mario game that will never stop changing and will have unlimited free content forever,…




Things I Learned by Running a Game Jam

This post is a recap of my experiences running this year’s Itch.io Jam for Kids, including a few things you may want to keep in mind if you’re ever in charge of a jam yourself. On or around June 18th, my four-year-old asked me to make him a video game about trains. This was actually…




GameDev Gains: BitBucket + Trello = <3

We’re in the last four days of our Itch.io Jam for Kids! I’m working hard on the train game for my son that started it all, and since I just unlocked our Patreon post on planning and prototyping a new game project, I wanted to provide more information about one of my productivity recommendations. As…




Planning and Prototyping a New Game

This post is based on a suggestion from our Patreon Writers’ Room by patron Charlie Cox. In this post I aim to run readers through the process of planning out and beginning work on a game intended for commercial release. I aim to keep “fluff” to a minimum here, but I will provide context where…




The Games That Drove Me to Make My Own

This post is based on a suggestion from our Patreon Writers’ Room by patron Charlie Cox. After the thousands of hours (and usually dollars) we’ve all invested in our game development pursuits, it helps to take opportunities to look back and reflect on (or resent) what we experienced much earlier in life that convinced us…




Blake J. Harris, Author of Console Wars and The History of the Future

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/628221837-user-782123614-console-wars-and-the-history-of-the-future-author-blake-j-harris.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More To help us close out Season 2, Blake J. Harris makes a surprise appearance to reflect on his early life and career, the success of Console Wars and the…




Rob Hewson of Huey Games

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/623869608-user-782123614-rob-hewson-of-huey-games.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Thanks to some gracious networking help from Patreon supporter Mark Feller and Indie Gamer Chick, this time we’re hearing from LEGO games veteran and current Huey Games CEO/Creative Director…




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