Versus CEO and Co-Founder, John Vitti, calls in to discuss the early success of Versus Game, designing around human nature, players as designers, and we speculate about our chances against the eventual rise of the machines.
Over the weekend, Todd presented virtually to students, indies, and other industry folks at GameDev Camp 2020 to present insight gathered through interviews conducted throughout the last year. This episode recaps the event and includes the full audio of the presentation.
Todd presents virtually at an industry event, we discuss indie game development for modern consoles, we talk about why you should assign meaning to your relationships on social media and why you definitely should not take a freelance video editing contract. All this and licensed music from the game of the week, Aggressive Inline!
In continuing our console development basics series, we look at what it takes to develop an indie game for Nintendo’s latest game console, the Switch. If you like more options, we’ll look at a way you can make a limited Switch game with no permission from Nintendo whatsoever. Finally, we’ll take a look at the most manageable option for going old school with your own NES project.
There’s a lot of new buzz about Microsoft’s love for indie developers. Have they really made it easy to target the Xbox? In this episode, Todd looks at indie options for bringing a new or existing project to Xbox systems.
We close out the week with some behind-the-scenes talk about discussing motivation on social media, Thursday’s interview show with Jason Lee of Pixelmatic, how games fit into our holiday memories and experiences, what it’s like to get Xbox Game Pass games streaming successfully, all to the very cool soundtrack of Rebel Galaxy from Double Damage.
Pixelmatic Chief Creative Officer, Jason Lee, calls in to discuss his design contributions to legendary RTS series (Age of Empires, Company of Heroes, and Warhammer 40,000), Pixelmatic’s upcoming space strategy game (Infinite Fleet), and the challenges of implementing actual cryptocurrencies both for in-game trade and to raise funds for the game’s development.
By community request: Thoughts on the topic of motivation, both in everyday life and in indie game development.
It’s time for GameDev Breakdown Radio! This weekend, Todd keeps running into snakes, the Weakest Link interview story got even more interesting, we won’t be talking to 2K ever, and reasons not to use your new Xbox Series X as a bong. All this and tracks from the fantastic soundtrack for Guitar Hero II. Hit Follow!
Lego and Unity have teamed up to offer an educational experience set in the Lego universe, but is there more than meets the eye? We’ll discuss who the new Lego microgame project is for, what you can accomplish with it, and speculate wildly about what’s next.