Categories
Game Industry Interview Podcast Writing

Virtual Book Tour: Zero to Play

Todd appears on Carl Leducq’s podcast, Zero to Play, to discuss his new book, Inside Video Game Creation, indie game development, trends in the game industry, and more.

Categories
Author Interview Podcast Web Writing

Virtual Book Tour: Zero to Play Podcast

Now that Inside Video Game Creation is out in the wild, it’s time for the virtual book tour! The first stop was Carl Leducq’s excellent game industry podcast, Zero to Play.

Categories
Code Game Development Productivity

Revisiting the GameDev Workflow Problem

I strongly believe in writing every day—until you publish a book. Now I think it’s pretty important to do something else for a little while. Like a lot of developers (I suspect), I enjoy starting little prototypes from scratch pretty frequently. This seemed like a great way to decompress from months of writing and editing, and so far it’s been very effective! I decided to toy with a 2d retro-inspired scene that could theoretically lead to another run at the cartridge-collecting game idea I’ve been so obsessed with for years. It led to a very pleasant weekend during which I did not obsessively jump from the Amazon book charts to the Kindle dashboard to the search listings and then back to the Amazon charts again.

Categories
Business Game Development Game Industry Games Interview Podcast Writing

Inside Video Game Creation Is Out Now!

At long last, Todd’s Q&A interview book is out!

Categories
Business Design Game Development Game Industry Games Interview Podcast Writing

Game Developers Tell Personal Tales of Triumph and Sacrifice in New Interview Book

FOR IMMEDIATE RELEASE

St. Louis, Missouri, 4/4/2021Inside Video Game Creation: Development Experts Share Their Stories, a set of Q&A interviews with video game creators ranging from solo hobbyists to triple-A veterans, is available for digital pre-order ahead of its April 6 release on Amazon in eBook and paperback formats.

Categories
Game Industry Games Interview Podcast

Michelle Franklin of Recombobulator Games

Accomplished writer Michelle Franklin of Recombobulator Games calls in to discuss cats, floods, and Space Boat, a shiny upcoming narrative adventure game being developed by a team of triple-A industry survivors with credits on Mass Effect 3, DeadSpace 2, Hannah Montana, and more.

Categories
Game Development Game Industry Live Events Podcast

GDC Showcase Check-In

Welcome to GDC Showcase week! This is your first podcast check-in from the event. Hear about the sessions so far, including great chats with the legendary Warren Spector and Sucker Punch Productions co-founder Brian Fleming, then get tips for the event and what to keep an eye on for the rest of the week!

Categories
Game Development Game Industry Live Events

Warren Spector on Conspiracy Theories: “I’m Not Sure I’d Make Deus Ex Today”

GDC Showcase is upon us! A combination of live events and pre-recorded presentations with live speaker chats is underway from the 15th through 19th, and the week kicked off with a somber moment from Warren Spector.

Categories
Code Game Development Productivity

A Popular Game Development Math Book Is Now Free to Read

Want to brush up on the math concepts that will elevate your game development expertise? Never really learned them in the first place like me? If so, a popular learning resource just became totally free for the first time.

Categories
Business Game Industry Podcast Web

Pitch Better Than the Pros

It’s difficult pitching yourself and what you have to offer, but it’s important that you’re able to do it when you need to. In this episode, hear about some of the most common mistakes that even the pros make when pitching, and what you can do to stand apart.