On remotivating with productivity systems like Bullet Journaling and Getting Things Done…
game development
Red Panda Archaeology – Mechanics Week
On bringing magical new characters to life and making them get a job…
Let’s Design a Game with Boss Fight Author Sebastian Deken
What secrets would an abandoned Animal Crossing village leave behind?
GameDev Breakdown’s New Format: More Development, More Fun!
What if we could have fun AND make stuff?
$5 at Yankee Candle: What No One Understands About Indie Game Development
What was the first conversation that made it clear to you that almost no one understands what independent game development is like?
LÖVR Framework – Implementing Mouse/Keyboard Input
Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes.
LÖVR Framework – Shaders and Lighting Adventures
The LÖVR framework allows for pretty quick prototyping of 3D and VR interactive scenes through simple Lua coding, but compelling scenes require good lighting. It’s time to tackle shaders.
GameDev Breakdown: Developer and Streamer Chris Gardner
The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we’re playing now and what games we’re looking forward to getting our hands on.
Great Game Design in the Wild: Tennis Drills
Good design entertains; great design teaches.