The Saddest Thing a Games Editor Has Ever Said to Me

One of the biggest problems with games journalism might actually be a little worse than you realize

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A Case for MonoGame in 2023

Why the longstanding successor to Microsoft’s XNA framework won’t be for everyone but shouldn’t be counted out

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Unity Devs Announce New Engine Picks

Engine developer dreams come true as indies migrate out from under John Riccitiello

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What to Do When You Have a Literal Gamedev Breakdown

On remotivating with productivity systems like Bullet Journaling and Getting Things Done…

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Red Panda Archaeology – Mechanics Week

On bringing magical new characters to life and making them get a job…

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Let’s Design a Game with Boss Fight Author Sebastian Deken

What secrets would an abandoned Animal Crossing village leave behind?

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GameDev Breakdown’s New Format: More Development, More Fun!

What if we could have fun AND make stuff?

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$5 at Yankee Candle: What No One Understands About Indie Game Development

What was the first conversation that made it clear to you that almost no one understands what independent game development is like?

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If Hospitals Interviewed the Way Game Studios Do

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LÖVR Framework – Implementing Mouse/Keyboard Input

Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes.

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