I received the press release via email on February 17. “Artie Set to Disrupt $80B Mobile Gaming Industry by Eliminating the Need for Apps,” read the subject line. The message included a lengthy list of high-profile backers from gaming, technology, sports, and entertainment, as well as its all-star staff roster including team members from Activision/Blizzard, Disney, Facebook, and others. The launch announcement came at the end of a $10 million seed round.
An alternative philosophy to consider when projects and other collaborations break down, and a look at how Hasbro took a collection of imperfect classics and made them new.
For a change of pace, we go back and follow up on a set of previous news stories to see where things ended up. Topics include LEGO and Unity, the Playdate, EA’s FIFA loot boxes, and Moore…
We’ve endured the nightmares of 2020 and grabbed every small victory possible along the way. Time to regroup and look ahead.
Following their exhibits at Virtual Indie Games Expo 2020, creators from Laser Beams & Particle Streams Software, Inc. share details on the upcoming 4X/RTS/Space flight sim, Rank: Warmaster and Ryan S. Peterson tells us about his upcoming platform brawler, Altercation.
We wrap up the console development series with a look at Sony PlayStation hardware, the development programs they run, interesting funding initiatives, and an unusual story about how Sony delisted a previous podcast guest.
Pixelmatic Chief Creative Officer, Jason Lee, calls in to discuss his design contributions to legendary RTS series (Age of Empires, Company of Heroes, and Warhammer 40,000), Pixelmatic’s upcoming space strategy game (Infinite Fleet), and the challenges of implementing actual cryptocurrencies both for in-game trade and to raise funds for the game’s development.
By community request, we take a look at the games as a service model, its performance in the game industry, and its impact on traditional revenue models in games.
KitBash3D specializes in high-end art assets suitable for TV, film, and triple-A games; a look at its website names Disney, Marvel, and Fox among its high-profile customers as well as top studios including Ubisoft, EA, and 2K. Today, the company announced steps toward reaching the rest of the game development community, including its “game engine ready” release, promising seamless compatibility with Unity and Unreal Engine.
We all hear about the importance of non-disclosure agreements, particularly in the game industry. Should we take them seriously? Is anyone ever truly held accountable for breaking one? We explore the topic on this episode of GameDev Breakdown.
Big thanks to Christer “McFunkypants” Kaitila for the thought-provoking topic.