We close out allllll that Virtual Indie Games Expo 2020 coverage with the creative minds behind the upcoming roguelike platformer CreatorCrate and the asymmetric VR game–that is, co-op between a headset wearer and their smartphone-equipped teammates–Operation Armstrong.
The party never stops in this episode as the designers behind the card-based drinking game Last Call for Alcohol and the Jackbox-style party game Assimilate! call in to discuss promoting physical games at a distance, design conventions for unusual experiences, and more.
Following their exhibits at Virtual Indie Games Expo 2020, creators behind GunDrill and the TeamJumpers games discuss indie life, platform release strategies, navigating game engine options, dealing with negativity, and more.
In this episode of the GameDev Breakdown podcast, Ryan Engle calls in to explain how he started as a soloist with an augmented reality putting prototype and wound up leading a team through the development of the definitive virtual reality Topgolf experience.
By community request: Thoughts on the topic of motivation, both in everyday life and in indie game development.
Going for a drive this weekend? Have some project work ahead of you? Tune in for premium background noise in the new GameDev Breakdown Radio show, exclusive to Spotify!
Do you really have time to support your own video game? If you’re an indie game developer, the answer is probably no, but app and game stores expect you to provide this service for your customers. In this episode of GameDev Breakdown, we’ll take a look at some strategies you can leverage to make this part of life a little easier.
In this episode, we finish re-imagining the indie dev cycle from the perspective of developing a new product in the business world. We also take a look at our inbox, and at a listener’s request, tackle one of the greatest game dev debates of our time: Unity vs. Unreal Engine.