The Saddest Thing a Games Editor Has Ever Said to Me

One of the biggest problems with games journalism might actually be a little worse than you realize

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20 Years Without a Chance

The ugly truth I don’t have the heart to share with most aspiring game developers

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A Case for MonoGame in 2023

Why the longstanding successor to Microsoft’s XNA framework won’t be for everyone but shouldn’t be counted out

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What to Do When You Have a Literal Gamedev Breakdown

On remotivating with productivity systems like Bullet Journaling and Getting Things Done…

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Red Panda Archaeology – Mechanics Week

On bringing magical new characters to life and making them get a job…

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Let’s Design a Game with Boss Fight Author Sebastian Deken

What secrets would an abandoned Animal Crossing village leave behind?

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GameDev Breakdown’s New Format: More Development, More Fun!

What if we could have fun AND make stuff?

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$5 at Yankee Candle: What No One Understands About Indie Game Development

What was the first conversation that made it clear to you that almost no one understands what independent game development is like?

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Disney composer Greg Nicolett talks indie dev, randomness, and Actual Cannibal Shia LaBeouf

Potionomics composer Greg Nicolett discusses his work with Disney, how he learned the game composer’s process, and Shia LaBeouf’s unexpected influence on his career.

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When a major MMO game dev goes indie

Former RuneScape developer Chris Knowles discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with his upcoming indie game.

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