Tag: IndieDev

PO Boxes Are Not Cool or Fun

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/730643611-user-782123614-po-boxes-are-not-cool-or-fun.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Todd heads to the post office to record the pre-Christmas mailbag episode. Chaos ensues. Despite this episode’s misadventures, Eggnog Games’ Leaving the Tree box set arrived and it’s incredible,…




Don’t Hold Yourself Back

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/723511312-user-782123614-dont-hold-yourself-back.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More A developer asks the community: How do you maintain the motivation to finish projects? It’s a simple question, but what lies beneath the surface? In this episode we discuss…




A Tale of Tutorials

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/721869793-user-782123614-a-tale-of-tutorials.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Welcome back! This time on GameDev Breakdown we’re discussing the finer points of tutorials in games, and yes, whether or not they even have a rightful place in them….




Yes, Coding Is Hard

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/719503384-user-782123614-yes-coding-is-hard.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More A viral tweet suggests coding isn’t hard, developers are just gatekeeping. Yikes. Subscribe to GameDev Breakdown Credits and subscription links here




Creating a Prototype

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/716725693-user-782123614-creating-a-prototype.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More This time on GameDev Breakdown, as promised, Todd runs through his prototyping process, start to finish. This episode makes heavy mention of this post. Todd’s game design document template…




Treat Your Business Like a Business

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/714456439-user-782123614-treat-your-business-like-a-business.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Are “small content creator” support communities really something we should want? In this episode of GameDev Breakdown I take a look at the latest in a trend of proposals…




Exception Game Developer Will Traxler

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/673942352-user-782123614-exception-game-developer-will-traxler.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Will Traxler of Traxmaster Software discusses his new game, Exception, his first commercial release following years of solo development. Will shares insight into his unique post-launch mindset, his solution…




GameDev Gains: BitBucket + Trello = <3

We’re in the last four days of our Itch.io Jam for Kids! I’m working hard on the train game for my son that started it all, and since I just unlocked our Patreon post on planning and prototyping a new game project, I wanted to provide more information about one of my productivity recommendations. As…




The Games That Drove Me to Make My Own

This post is based on a suggestion from our Patreon Writers’ Room by patron Charlie Cox. After the thousands of hours (and usually dollars) we’ve all invested in our game development pursuits, it helps to take opportunities to look back and reflect on (or resent) what we experienced much earlier in life that convinced us…




Rob Hewson of Huey Games

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/623869608-user-782123614-rob-hewson-of-huey-games.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More Thanks to some gracious networking help from Patreon supporter Mark Feller and Indie Gamer Chick, this time we’re hearing from LEGO games veteran and current Huey Games CEO/Creative Director…