What to Do When You Have a Literal Gamedev Breakdown

On remotivating with productivity systems like Bullet Journaling and Getting Things Done…

Read more

Red Panda Archaeology – Mechanics Week

On bringing magical new characters to life and making them get a job…

Read more

Let’s Design a Game with Boss Fight Author Sebastian Deken

What secrets would an abandoned Animal Crossing village leave behind?

Read more

GameDev Breakdown’s New Format: More Development, More Fun!

What if we could have fun AND make stuff?

Read more

$5 at Yankee Candle: What No One Understands About Indie Game Development

What was the first conversation that made it clear to you that almost no one understands what independent game development is like?

Read more

Disney composer Greg Nicolett talks indie dev, randomness, and Actual Cannibal Shia LaBeouf

Potionomics composer Greg Nicolett discusses his work with Disney, how he learned the game composer’s process, and Shia LaBeouf’s unexpected influence on his career.

Read more

When a major MMO game dev goes indie

Former RuneScape developer Chris Knowles discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with his upcoming indie game.

Read more

GameDev Breakdown: Developer and Streamer Chris Gardner

The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we’re playing now and what games we’re looking forward to getting our hands on.

Read more

Star Citizen’s Senior Lead Gameplay Engineer Goes Indie – Chad and Curtis McKinney of Bit Rot

Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad’s experience with Cloud Imperium working on Star Citizen and their collaborative indie efforts on Recursive Ruin, a “kaleidoscopic first-person narrative puzzle game” not quite like anything else you’ve likely seen.

Read more

Mat Bradley-Tschirgi Returns Again

Industry author, journalist, and developer Mat Bradley-Tschirgi returns to discuss his indie game collaboration with notorious filmmaker Uwe Boll, his interview with legendary Sierra Online founder Ken Williams, getting his first article on Polygon, and more.

Read more