LucasArts Employee #3 himself, David Fox joins to talk about his fantastic career contributing to some of the most iconic graphic adventure games of our time, chasing the technology to create location-based interactive experiences, and his philosophy on positive change through design. Topics include VR, interpersonal issues in the modern game industry, politics, electric cars, and more.
David was so kind to agree to this show, we were both fighting illness at the time of recording (I had to really work hard on my end of the discussion in post to make it listenable, apologies for any unusual tone quality) but I could not have been more pleased with the discussion itself. David has contributed to so many games we all know and love, Zak McKracken, Maniac Mansion, Indiana Jones and the Last Crusade, Thimbleweed Park, and more. It was such a pleasure to spend some time learning about the rest of his awesome work and capture more details about the things he’s done. Please keep an open mind; David’s time at LucasArts has been discussed in super deep detail in a variety of interviews and I’d encourage you to check them out. I wanted to do more for this show to really get a sense of David’s contributions to technology and interactive experiences on a broader scale. Nonetheless there’s plenty of great material here to dig into about design, VR, and the game development community. Check it out and reach out to David on Twitter!
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Todd Mitchell is a US Midwest-based comedy writer and game developer with bylines at Weekly Humorist, Fanbyte, Slackjaw, End of the Bench Sports, and more. He’s the author of Inside Video Game Creation, the founder of CodeWritePlay, and host of the GameDev Breakdown podcast. Follow him on Twitter @Mechatodzilla.