Tag: game design

How Players Learn and How to Teach Them

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/535593105-user-782123614-how-players-learn-and-how-to-teach-them.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More It’s time for a mini-show full of things to know! I’ve sort of been bouncing catchphrases like that in my head for the better part of a day, and…




Checking In on Triple A with John Schiber

http://media.blubrry.com/gamedevbreakdown/p/audio.voxnest.com/stream/3f0dde127c4a49dbbdb5dbe295347d0c/feeds.soundcloud.com/stream/425745273-user-782123614-checking-in-on-triple-a-with-john-schiber.mp3 Podcast: Play in new window | Download Subscribe: Apple Podcasts | Android | Email | Google Podcasts | Stitcher | TuneIn | Spotify | RSS | More John Schiber returns and we talk about the highs and lows of the latest round of triple-A games. We also check in on our ongoing Unity game…




#GameDev Breakdown podcast video show – Looty Christmas

In our inaugural holiday show: Apple admits they’re slowing down your phone, they also led the charge in requiring transparency in the loot box process. StoryBundle has great books for gamers and devs on Christmas break, Steam has probably already pried your wallet open for the Winter Sale, and we try our hand at designing…




Absurd Christmas Game Design

Initially, we planned to make a Christmas game for the site. Nothing elaborate, we just wanted to put together something for friends and site visitors to toy with, so we could say happy holidays in our own special way. Turns out it was a lot easier to just say it into the mics during a…




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