game design
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Indie Deep Dive: V-Hunter Puzzler DX
RAWRLAB Games regrets some failures with V-Hunter Puzzler DX, but the team got a few things very right.
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Weekly Round-Up: Godot Go Fast
Welcome creators! I want to say it right up front: this round-up is not usually going to be overwhelmingly focused on the…
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On Dreams and Design Iteration
An alternative philosophy to consider when projects and other collaborations break down, and a look at how Hasbro took a collection of…
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Playing Under Pressure with Weakest Link Contestant Spencer Scott
Weakest Link contestant Spencer Scott calls in ahead of his debut on NBC’s popular game show to talk about his experience, his…
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How Players Learn and How to Teach Them
It’s time for a mini-show full of things to know! I’ve sort of been bouncing catchphrases like that in my head for…
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Checking In on Triple A with John Schiber
John Schiber returns and we talk about the highs and lows of the latest round of triple-A games. We also check in…
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#GameDev Breakdown podcast – Looty Christmas
In our inaugural holiday show: Apple admits they’re slowing down your phone, they also led the charge in requiring transparency in the…
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Absurd Christmas Game Design
Initially, we planned to make a Christmas game for the site. Nothing elaborate, we just wanted to put together something for friends…